The paper presents TGaming, a mobile cloud gaming platform that leverages a passive, independently-deployable 5G Standalone network telemetry system called NG-Scope5G. NG-Scope5G decodes control channel information to provide millisecond-granularity estimates of allocated and spare capacity for each user in the 5G RAN.
TGaming's cloud gaming server uses this telemetry data to dynamically adjust the video resolution, frame rate, and bitrate to match the available network capacity, avoiding queuing and stalls. The authors design a rendezvous protocol that allows the gaming client to discover a nearby NG-Scope5G telemetry server and receive the RAN telemetry data.
The evaluation demonstrates that TGaming can improve quality of experience by up to 249% compared to state-of-the-art cloud gaming systems, by precisely adapting to the dynamic wireless conditions. The authors also show that NG-Scope5G can accurately estimate individual user throughput and detect data transmissions with low error rates.
إلى لغة أخرى
من محتوى المصدر
arxiv.org
الرؤى الأساسية المستخلصة من
by Haoran Wan, ... في arxiv.org 09-20-2024
https://arxiv.org/pdf/2402.04454.pdfاستفسارات أعمق