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AudioComposer: Generating Fine-grained Audio with Natural Language Descriptions


المفاهيم الأساسية
AudioComposer is a novel text-to-audio generation framework that utilizes natural language descriptions to provide precise control over content and style, without requiring additional conditions or complex network structures.
الملخص

The paper presents AudioComposer, a fine-grained audio generation framework that relies solely on natural language descriptions (NLDs) to enable precise control over content and style. The key highlights are:

  1. Automatic Data Simulation Pipeline:

    • The authors introduce an innovative online data simulation pipeline to generate fine-grained audio-text pairs with annotations on timestamps, pitch, and energy.
    • This approach effectively tackles the issue of data scarcity in controllable text-to-audio (TTA) systems.
  2. Natural Language-based Control:

    • AudioComposer utilizes NLDs to provide both content specification and style control information, eliminating the need for additional conditions or complex control networks.
    • This simplifies the system design and improves efficiency compared to previous approaches that require extra frame-level conditions.
  3. Flow-based Diffusion Transformers:

    • The authors employ flow-based diffusion transformers with cross-attention mechanisms to effectively incorporate text representations into the audio generation process.
    • This architecture not only accelerates the generation process but also enhances the audio generative performance and controllability.

Extensive experiments demonstrate that AudioComposer outperforms state-of-the-art TTA models in terms of generation quality, temporal controllability, pitch control, and energy control, even with a smaller model size.

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الإحصائيات
"Dog bark, Start at 3.6s and End at 7.4s, it has Normal Pitch and Low Energy." "Speech, Start at 0s and End at 3s, it has High Pitch, and Normal Energy."
اقتباسات
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الرؤى الأساسية المستخلصة من

by Yuanyuan Wan... في arxiv.org 09-20-2024

https://arxiv.org/pdf/2409.12560.pdf
AudioComposer: Towards Fine-grained Audio Generation with Natural Language Descriptions

استفسارات أعمق

How can the proposed automatic data simulation pipeline be extended to generate even more diverse and realistic audio-text pairs?

The automatic data simulation pipeline introduced in AudioComposer can be enhanced to produce a broader range of diverse and realistic audio-text pairs through several strategies. Firstly, incorporating a wider variety of sound events beyond the current datasets can significantly increase diversity. This could involve integrating datasets from different domains, such as wildlife sounds, urban environments, and musical instruments, to capture a broader spectrum of audio characteristics. Secondly, the simulation process can be refined by introducing variability in the parameters used for generating audio events. For instance, varying the pitch, energy levels, and temporal characteristics (like duration and onset times) can create more nuanced audio samples. Additionally, employing generative adversarial networks (GANs) or variational autoencoders (VAEs) to synthesize new audio samples based on existing data can further enhance realism and diversity. Moreover, the pipeline could benefit from the inclusion of contextual information, such as environmental factors (e.g., indoor vs. outdoor settings) or emotional tones associated with the audio events. By generating natural language descriptions that reflect these contexts, the resulting audio-text pairs would be more representative of real-world scenarios. Lastly, user feedback mechanisms could be integrated into the simulation process, allowing for iterative improvements based on the quality and relevance of generated audio-text pairs. This would ensure that the pipeline continuously evolves to meet the demands of various applications, enhancing its effectiveness in generating fine-grained audio control.

What are the potential limitations of relying solely on natural language descriptions for fine-grained audio control, and how could they be addressed?

While relying solely on natural language descriptions (NLDs) for fine-grained audio control simplifies the model architecture and enhances efficiency, it also presents several limitations. One significant challenge is the inherent ambiguity and variability in natural language. Different users may describe the same audio event using varied terminologies or levels of detail, leading to inconsistencies in audio generation. This variability can hinder the model's ability to produce precise audio outputs that align with user expectations. To address this limitation, a standardized vocabulary or controlled language could be developed to guide users in providing descriptions. This would help minimize ambiguity and ensure that the generated audio aligns more closely with the intended specifications. Additionally, incorporating a feedback loop where users can refine their descriptions based on generated outputs could enhance the model's learning and adaptability. Another limitation is the potential lack of detail in NLDs regarding complex audio characteristics, such as intricate sound textures or overlapping sound events. To mitigate this, the model could be augmented with supplementary data sources, such as audio feature extraction techniques that analyze existing audio samples to inform the generation process. This hybrid approach would allow the model to leverage both the richness of natural language and the precision of audio features, improving the overall quality and controllability of the generated audio.

How could the AudioComposer framework be adapted or extended to enable cross-modal applications, such as text-to-video generation or audio-to-text translation?

The AudioComposer framework, designed for fine-grained audio generation from natural language descriptions, can be adapted for cross-modal applications by leveraging its underlying architecture and principles. For text-to-video generation, the framework could be extended to include visual components by integrating a video generation model that operates in tandem with the audio generation process. This could involve using a multi-modal transformer architecture that processes both text and visual inputs, allowing for the generation of synchronized audio and video outputs. To achieve this, the model could utilize a shared latent space where both audio and visual features are represented, enabling the generation of coherent audio-visual content. The natural language descriptions would guide both the audio and visual aspects, ensuring that the generated video aligns with the specified audio events. Additionally, incorporating temporal dynamics into the model would allow for precise synchronization of audio cues with visual elements, enhancing the overall quality of the generated video. For audio-to-text translation, the framework could be adapted to include an audio analysis component that extracts features from audio inputs and translates them into textual descriptions. This could involve training a separate neural network to recognize and classify audio events, which would then generate corresponding natural language descriptions. By integrating this audio analysis module with the existing AudioComposer architecture, the system could facilitate seamless audio-to-text translation, enabling applications such as automated transcription or audio content summarization. In summary, by extending the AudioComposer framework to include visual and audio analysis components, it can be effectively adapted for cross-modal applications, enhancing its versatility and applicability across various domains.
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