Landers, M., Killian, T. W., Barnes, H., Hartvigsen, T., & Doryab, A. (2024). Offline Reinforcement Learning With Combinatorial Action Spaces. arXiv preprint arXiv:2410.21151.
This paper introduces Branch Value Estimation (BVE), a novel offline reinforcement learning algorithm designed to learn effective policies in environments with large, discrete combinatorial action spaces, where traditional methods struggle due to the exponential growth of action combinations and complex dependencies among sub-actions.
The researchers developed BVE, which structures the combinatorial action space as a tree, with each node representing a unique sub-action combination. This tree structure allows BVE to efficiently traverse the action space and learn to estimate the value of different action combinations. The algorithm utilizes a neural network to predict both a scalar Q-value for each node and a vector of branch values representing the maximum achievable Q-value from each child node's subtree. BVE is trained using a combination of a behavior-regularized temporal difference (TD) loss and a novel branch value error loss, which minimizes errors in branch value predictions.
The authors evaluated BVE's performance in a series of experiments using N-dimensional grid world environments with varying action space sizes and sub-action dependencies. Their results demonstrate that BVE consistently outperforms state-of-the-art offline reinforcement learning baselines, including Factored Action Spaces (FAS) and Implicit Q-Learning (IQL), across all tested environments. BVE exhibits superior performance in handling sub-action dependencies, particularly in environments where the effectiveness of an action is highly dependent on the coordination of its sub-actions.
BVE offers a promising solution for offline reinforcement learning in combinatorial action spaces, effectively addressing the limitations of existing methods. By structuring the action space as a tree and learning to evaluate only a small subset of actions at each timestep, BVE efficiently handles large action spaces and captures complex sub-action dependencies.
This research significantly contributes to the field of offline reinforcement learning by introducing a novel and effective method for tackling the challenges posed by combinatorial action spaces. BVE's ability to learn effective policies in such complex environments opens up new possibilities for applying reinforcement learning to real-world problems with large and intricate action spaces, such as robotics, healthcare, and resource management.
While BVE demonstrates strong performance in discrete action spaces, future research could explore extending the approach to handle continuous and mixed (discrete and continuous) combinatorial action spaces. Additionally, investigating the integration of BVE within an actor-critic framework could further enhance its applicability and performance in a wider range of reinforcement learning problems.
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by Matthew Land... kl. arxiv.org 10-29-2024
https://arxiv.org/pdf/2410.21151.pdfDybere Forespørgsler