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ViboPneumo: A Vibratory-Pneumatic Finger-Worn Haptic Device for Altering Perceived Texture Roughness in Mixed Reality


Kernekoncepter
ViboPneumo alters perceived roughness through vibrotactile and pneumatic feedback, enhancing MR user experience.
Resumé

ViboPneumo is a finger-worn haptic device that modulates perceived roughness of physical surfaces using vibrotactile and pneumatic feedback. The device aims to improve the visual-haptic matching experience in mixed reality by altering users' perception of surface textures. Through user-perception experiments, it was found that participants could perceive changes in roughness compared to the original material surface. The device includes a silicone-based pneumatic actuator for reducing contact area and an on-finger vibrator for increasing roughness. Results showed potential to alter texture perception from one material to another, enhancing MR user experience significantly.

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Statistik
ViboPneumo uses three amplitude levels of vibrotactile stimuli: 3.7, 4.9, and 6.2 m/s2 acceleration at 250 Hz. Pneumatic actuation levels include 6 kPa, 8 kPa, and 10 kPa air pressure. Average lifted distances under different air pressures were measured as 2.24 mm (6 kPa), 3.36 mm (8 kPa), and 4.07 mm (10 kPa).
Citater
"Participants could perceive changes in roughness compared to the original material surface." "Our user studies results showed that ViboPneumo significantly improved users’ MR experience."

Vigtigste indsigter udtrukket fra

by Shaoyu Cai,Z... kl. arxiv.org 03-11-2024

https://arxiv.org/pdf/2403.05182.pdf
ViboPneumo

Dybere Forespørgsler

How can ViboPneumo's technology be applied beyond altering perceived roughness

ViboPneumo's technology can be applied beyond altering perceived roughness in various ways. One potential application is in enhancing the perception of other haptic properties such as temperature, stickiness, and stiffness. By integrating additional sensors and actuators into the device, ViboPneumo could provide users with a more comprehensive tactile experience that mimics real-world interactions. For example, by incorporating temperature-sensitive materials or thermal actuators, ViboPneumo could simulate sensations of warmth or coolness on different surfaces. This would be particularly useful in applications where realistic touch feedback is essential, such as virtual training simulations for medical procedures or industrial tasks. Another application could be in improving accessibility for individuals with sensory impairments. By customizing the haptic feedback patterns to convey specific information or cues through vibrations and pressure variations, ViboPneumo could assist users in navigating their surroundings or interacting with digital interfaces more effectively. This adaptation of the technology could benefit individuals with visual impairments by providing tactile feedback for spatial awareness or conveying non-visual information through touch. Furthermore, ViboPneumo's technology could find applications in entertainment and gaming industries to enhance immersive experiences. By synchronizing haptic feedback with audio-visual content during gameplay or virtual reality environments, users can feel more engaged and connected to the digital world they are interacting with.

What are potential drawbacks or limitations of using wearable haptic devices like ViboPneumo

While wearable haptic devices like ViboPneumo offer significant benefits in enhancing user experiences and interactions, there are some drawbacks and limitations associated with their use: Complexity of Design: Developing effective wearable haptic devices requires intricate design considerations to ensure comfort, functionality, and durability. The integration of multiple sensors, actuators, power sources, and control systems adds complexity to the device architecture. User Adaptation: Users may need time to adapt to wearing a new device on their fingers continuously. Comfort issues such as weight distribution imbalance or fit adjustments may arise initially until users become accustomed to wearing the device regularly. Power Consumption: Wearable haptic devices typically rely on batteries for operation which can limit usage time between recharges/replacements depending on power consumption levels from various components like motors/vibrators. Cost Considerations: Manufacturing wearable haptic devices involves specialized components like high-quality actuators/sensors which can increase production costs compared to traditional input/output peripherals. 5 .Interference Issues: External factors such as electromagnetic interference (EMI) from surrounding electronic equipment might affect signal transmission quality leading to inconsistent performance.

How might advancements in haptic technology impact other industries or fields

Advancements in haptic technology have far-reaching implications across various industries: 1 .Healthcare Industry: In healthcare settings , advanced wearable haptics can revolutionize patient care by enabling remote monitoring capabilities through tactile feedback systems that transmit vital health data directly from patients' bodies without physical contact . 2 .Gaming Industry: Enhanced tactile feedback mechanisms integrated into gaming consoles/controllers will provide gamers an immersive experience by simulating realistic sensations corresponding actions within games . 3 .Automotive Sector: Haptics incorporated into vehicle interfaces (e.g., steering wheels , dashboard controls ) will improve driver safety alerting them critical information without visual distractions . 4 .Education & Training: Virtual reality platforms enhanced advanced wearables offering detailed tactile responses allow learners practice hands-on skills simulations creating interactive learning environments diverse fields medicine engineering etc . 5 .Manufacturing & Robotics: Haptics play crucial role robotic automation manufacturing processes allowing robots sense adjust forces exerted objects ensuring precision efficiency operations .
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