The paper presents the Residual Descent Differential Dynamic Game (RD3G) algorithm, a Newton-based solver for constrained multi-agent game-control problems. The key contributions are:
Partitioning the inequality constraints into active and inactive sets, and removing the dual variables associated with the inactive constraints from the optimization problem. This reduces the scale of the linear problem in each iteration, significantly improving computational performance.
Using a multiple shooting technique and performing gradient descent on both the states and controls simultaneously to improve numerical stability and convergence, especially for longer time horizons or stiff problems.
The proposed RD3G algorithm is compared against state-of-the-art techniques like iLQGame and ALGame on several example problems, including a car merging scenario and an adversarial car racing game. The results demonstrate the computational benefits of the RD3G approach, especially as the number of agents increases.
The paper also includes physical experiments on the BuzzRacer platform, a scaled autonomous vehicle testbed, showcasing the real-time performance of the RD3G solver.
A otro idioma
del contenido fuente
arxiv.org
Ideas clave extraídas de
by Zhiyuan Zhan... a las arxiv.org 09-19-2024
https://arxiv.org/pdf/2409.12152.pdfConsultas más profundas