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SCRREAM: A Framework and Benchmark for Annotating Dense 3D Indoor Scenes


Keskeiset käsitteet
This paper introduces SCRREAM, a novel framework for creating highly accurate and dense 3D annotations of indoor scenes, addressing limitations in existing datasets that prioritize scale over detailed geometry.
Tiivistelmä

SCRREAM: A Framework and Benchmark for Annotating Dense 3D Indoor Scenes

This research paper presents SCRREAM, a novel framework for generating high-fidelity 3D annotations of indoor scenes. The authors argue that existing datasets, while extensive, often lack the geometric accuracy required for evaluating tasks like depth rendering and scene understanding.

Research Objective: The paper aims to develop a framework capable of producing fully dense and accurate 3D annotations of indoor scenes, including object meshes, camera poses, and ground truth data for various vision tasks.

Methodology: SCRREAM employs a four-stage pipeline:

  1. Scan: Individual objects and the empty room are scanned in high resolution to create watertight meshes.
  2. Register: Objects are placed in the scene, and a partial scan helps register the pre-scanned meshes to the scene layout.
  3. Render: The registered scene is rendered realistically using Blender, generating synthetic views with known camera poses.
  4. Mapping: A multi-modal camera rig captures real image sequences, and a modified Structure from Motion (SfM) method aligns these sequences with the rendered views, obtaining accurate camera poses relative to the scene.

This framework allows for generating diverse datasets suitable for tasks like indoor reconstruction, object removal, human reconstruction, and 6D pose estimation.

Key Findings: The authors demonstrate the versatility of SCRREAM by creating datasets for the mentioned tasks. Notably, they provide benchmarks for novel view synthesis and SLAM using their accurately rendered depth ground truth, highlighting the superior performance achieved with their data compared to using noisy sensor data.

Main Conclusions: SCRREAM offers a significant advancement in 3D indoor scene annotation by prioritizing accuracy and completeness. The framework's ability to generate high-fidelity ground truth data makes it a valuable resource for evaluating and advancing 3D vision algorithms.

Significance: This research addresses a critical gap in 3D vision research by providing a method for creating datasets with precise geometric information. This contribution is crucial for developing and evaluating algorithms for applications like virtual and augmented reality, robotics, and scene understanding.

Limitations and Future Research: The authors acknowledge the complexity and time-consuming nature of their data acquisition process, limiting scalability. Future work could explore ways to streamline the pipeline and expand the dataset with more scenes and diverse human actions.

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Tilastot
The authors provide 11 scenes comprising 7114 frames, 94 object & furniture meshes, and 7 indoor room meshes for the indoor reconstruction and SLAM dataset. An additional 9323 frames across 8 scenes are provided for object removal and scene editing tasks. Two scenes are presented for semi-dynamic human reconstruction using a mannequin. Two scenes are showcased for 6D object pose estimation.
Lainaukset
"Traditionally, 3D indoor datasets have generally prioritized scale over ground-truth accuracy in order to obtain improved generalization. However, using these datasets to evaluate dense geometry tasks, such as depth rendering, can be problematic as the meshes of the dataset are often incomplete and may produce wrong ground truth to evaluate the details." "In this paper, we propose SCRREAM, a dataset annotation framework that allows annotation of fully dense meshes of objects in the scene and registers camera poses on the real image sequence, which can produce accurate ground truth for both sparse 3D as well as dense 3D tasks." "Our dataset is the only dataset to our knowledge with such an accurate setup covering the indoor room with a hand-held camera. This uniquely allows in-depth geometric evaluation and benchmarking of methods for most popular 3D applications such as NVS and SLAM."

Syvällisempiä Kysymyksiä

How can the SCRREAM framework be adapted for outdoor scene understanding and 3D annotation, considering the increased complexity and variability of such environments?

Adapting SCRREAM for outdoor scenes presents several challenges due to the dynamic nature and scale of outdoor environments: Challenges: Scale and Complexity: Outdoor scenes are significantly larger and more complex than indoor environments, with varied object sizes, intricate geometry (trees, foliage), and dynamic elements (pedestrians, vehicles, weather). Lighting Conditions: Outdoor lighting changes rapidly (time of day, weather), impacting texture quality and making consistent scanning difficult. Dynamic Elements: Moving objects like cars and people require dynamic scanning and registration techniques, unlike the static indoor setup of SCRREAM. Occlusions: Objects are often occluded by other elements in outdoor scenes, making complete 3D scanning challenging. Potential Adaptations: Hybrid Scanning Approach: Combine high-resolution object scanning (for accuracy) with large-scale scene scanning techniques like mobile LiDAR or Structure-from-Motion (SfM) to handle the scale and complexity. Robust Registration: Develop registration methods robust to lighting variations and incomplete scans. Techniques like point cloud registration with outlier rejection and global optimization algorithms would be crucial. Dynamic Object Handling: Integrate dynamic scanning techniques like 4D reconstruction or simultaneous localization and mapping (SLAM) with object tracking to capture and annotate moving objects. Semantic Segmentation: Utilize semantic segmentation to differentiate static and dynamic elements, focusing high-accuracy scanning on relevant static objects. Data Augmentation: Employ extensive data augmentation (synthetic data generation, domain adaptation techniques) to improve the robustness and generalizability of models trained on outdoor datasets. Overall, adapting SCRREAM for outdoor scenes requires a hybrid approach combining high-accuracy object scanning with large-scale scene reconstruction techniques, robust registration methods, and strategies to handle dynamic elements and occlusions.

While SCRREAM prioritizes accuracy, could the reliance on synthetic data for camera pose estimation introduce biases or limit the generalizability of trained models when applied to real-world scenarios?

Yes, the reliance on synthetic data for camera pose estimation in SCRREAM, while enabling accurate annotations, could introduce biases and potentially limit the generalizability of trained models: Potential Biases and Limitations: Domain Gap: Synthetic data may not fully capture the complexities and variations present in real-world imagery (e.g., sensor noise, lighting subtleties, material properties). This domain gap can lead to models performing poorly on real-world data. Limited Diversity: Synthetic datasets, even with variations, may not encompass the full diversity of real-world scenes, object appearances, and camera viewpoints. This can bias models towards the specific characteristics present in the synthetic training data. Overfitting to Synthetic Features: Models trained heavily on synthetic data might overfit to specific features or artifacts present in the synthetic renderings, hindering their ability to generalize to real images. Mitigation Strategies: Realistic Rendering: Employ physically-based rendering techniques, high-quality textures, and diverse lighting conditions to generate more realistic synthetic data that closely resembles real-world imagery. Domain Adaptation: Utilize domain adaptation techniques (e.g., adversarial training, style transfer) to bridge the gap between synthetic and real-world data distributions, improving model generalization. Real Data Integration: Incorporate real-world data into the training process, either through fine-tuning pre-trained models on real images or using a mixed dataset of synthetic and real data. Robust Pose Estimation: Explore and develop pose estimation methods that are less sensitive to the domain gap between synthetic and real data, potentially leveraging techniques like self-supervision or domain-invariant feature learning. In conclusion, while synthetic data in SCRREAM offers benefits for annotation accuracy, addressing potential biases and limitations arising from the domain gap is crucial. Employing realistic rendering, domain adaptation, real data integration, and robust pose estimation methods can enhance the generalizability of models trained using SCRREAM data.

How might the detailed 3D scene understanding facilitated by SCRREAM contribute to advancements in assistive technologies for visually impaired individuals, enabling richer environmental perception and navigation?

SCRREAM's ability to generate highly accurate and detailed 3D scene understanding holds significant potential for advancing assistive technologies for visually impaired individuals: Enhanced Environmental Perception: Detailed Spatial Mapping: SCRREAM's dense 3D reconstructions can create rich spatial maps for navigation, providing information about obstacles, object locations, and room layouts. This surpasses simple obstacle avoidance, enabling more intuitive and context-aware navigation. Object Recognition and Localization: Accurate 3D object models and pose estimation can be used to train assistive systems to recognize and locate everyday objects (furniture, appliances, personal items), enhancing independence. Scene Description Generation: Combining 3D understanding with semantic segmentation allows for generating detailed scene descriptions, conveying information about object properties, spatial relationships, and potential hazards. Improved Navigation and Guidance: Haptic Feedback Systems: Detailed 3D information can be translated into haptic feedback through wearable devices, providing intuitive cues about the environment and guiding users around obstacles. Augmented Reality (AR) Applications: AR interfaces can overlay visual information from the 3D scene onto the real world through smart glasses or phone cameras, enhancing situational awareness. Personalized Navigation Instructions: Systems can provide customized navigation instructions based on the user's location, destination, and the surrounding 3D environment, considering factors like clear paths and landmark recognition. Beyond Navigation: Enhanced Social Interaction: 3D scene understanding can facilitate social interaction by identifying and locating people in the environment, recognizing gestures, and providing cues for non-verbal communication. Independent Living Tasks: Assistive systems can leverage 3D scene information to assist with daily living tasks like cooking, cleaning, and personal care by providing guidance and feedback based on object interactions and spatial relationships. In conclusion, SCRREAM's detailed 3D scene understanding can revolutionize assistive technologies for the visually impaired. By enabling richer environmental perception, improved navigation, and enhanced social interaction, SCRREAM can contribute to greater independence, safety, and quality of life.
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