Concepts de base
The proposed diffusion-based model incorporates a local smoothness constraint to generate realistic and smooth 3D point clouds, outperforming multiple state-of-the-art methods.
Résumé
The paper introduces a novel diffusion-based model for 3D point cloud generation that addresses two key challenges:
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Modeling the global shape distribution and individual point cloud distribution:
- The model uses an encoder to learn a low-dimensional latent embedding that captures the global shape features.
- A latent diffusion module is used to learn the prior distribution of the latent embeddings.
- A conditional diffusion decoder reconstructs the original point cloud from the latent embedding.
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Ensuring smoothness on the generated point cloud surfaces:
- The authors propose incorporating a local smoothness constraint into the diffusion framework.
- This is achieved by adding a term based on the graph Laplacian of the estimated clean point cloud at each reverse diffusion step.
- The smoothness constraint encourages a more uniform point distribution during the sampling process.
Experiments on the ShapeNet dataset demonstrate that the proposed model can generate realistic shapes and significantly smoother point clouds compared to multiple state-of-the-art methods. The model with the smoothness constraint outperforms the unconstrained version across various evaluation metrics, including Minimum Matching Distance (MMD), Coverage score (COV), 1-NN classifier accuracy (1-NNA), and Relative Smoothness (RS).
The paper also includes a sensitivity analysis on the choice of neighbors in the KNN graph construction, showing that the smoothness constraint consistently improves the generated point cloud quality.
Stats
The paper does not provide any specific numerical data or statistics in the main text. The experimental results are presented in the form of tables and figures.
Citations
The paper does not contain any direct quotes that are particularly striking or support the key arguments.