This research paper presents a novel method for generating C2 continuous tool paths in CNC machining using error-controlled cubic B-spline interpolation, addressing the limitations of traditional methods that either increase polynomial degree (leading to Runge's phenomenon) or add boundary conditions (making error control difficult).
This research paper introduces a novel coarse-to-fine anchor mesh generation method for inter-frame coding of dynamic meshes, significantly improving compression efficiency for meshes with time-varying topology.
3D Gaussian Splatting (3DGS) offers a compelling alternative to NeRFs for real-time rendering, but its high storage demands necessitate efficient compression and compaction techniques to become practical for wider use, especially in resource-constrained environments.
This paper introduces a novel combinatorial method for reconstructing surfaces from 3D point clouds, leveraging rotation systems to guarantee genus-0 topology and offering control over handle insertion for higher-genus shapes.
靜態攝影師可以從電影攝影中學習敘事技巧,因為電影本質上是一種講述故事的媒介,而故事是人類吸收學習最基本的方式。
사진작가는 영화 촬영 기법, 특히 시간을 활용하여 스토리텔링을 하는 방법을 배워 사진에 서사를 불어넣을 수 있다.
Still photographers can enhance their storytelling abilities by learning from the principles of cinematography, particularly how time and narrative structure are used in filmmaking.
コンピュータグラフィックスにおける流体シミュレーションで使用される数値的手法、特に半ラグランジュ移流や粒子ベースの手法の安定性と収束性を数学的に厳密に分析し、視覚的に妥当で計算効率の高いシミュレーションを実現するための理論的基盤を提供する。
This paper presents a theoretical framework for analyzing the stability and convergence of numerical methods used in fluid simulations for computer graphics, demonstrating conditions for stability and convergence in semi-Lagrangian and particle-based methods.
BrepGen 是一種新穎的生成式 AI 方法,可以直接輸出邊界表示 (B-rep) 的電腦輔助設計 (CAD) 模型,超越了以往基於草圖和擠出的方法,能夠生成包含自由曲面和雙曲面的複雜幾何形狀。