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Formalization, Implementation, and Evaluation of Feint in Multi-Player Games


Concepts de base
The author introduces the formalization, implementation, and evaluation of Feint in Multi-Player Games to enhance game experiences and diversity.
Résumé
The content discusses the formalization of Feint in Multi-Player Games, emphasizing temporal, spatial, and collective impacts. The study includes detailed experiments with MADDPG and MAAC models to evaluate rewards, diversity gain, and overhead analysis. Key points: Introduction of Feint formalization for strategic advantages in Multi-Player Games. Incorporation of temporal, spatial, and collective impacts into the formalization. Experiment methodology including testbed implementations and evaluation metrics. Results showing improved rewards with Feint actions in both MADDPG and MAAC models. Analysis of diversity gain using Exploitability and Population Efficacy metrics. Overhead analysis indicating a slight increase in computation load with Feint fusion.
Stats
Our design can greatly improve reward gains from the game. Diversity Gain metric shows an increase in policy space effectiveness with Feint actions. Overhead analysis reveals less than 5% increase in time consumption due to Feint fusion.
Citations
"We conclude that our design of Feint is effective and practical to make Multi-Player Games more interesting." "Our work provides effective implementations of Feint in Multi-Player Games." "Our proposed reward calculation mechanism can be seamlessly fused into state-of-the-art MARL models."

Idées clés tirées de

by Junyu Liu,Wa... à arxiv.org 03-14-2024

https://arxiv.org/pdf/2403.07932.pdf
Feint in Multi-Player Games

Questions plus approfondies

How can the concept of Feint be applied to real-world sports games beyond electronic games

In real-world sports games, the concept of Feint can be applied to enhance strategic gameplay and deceive opponents across various disciplines. For instance, in boxing, a boxer may use feints to mislead their opponent into reacting prematurely, creating openings for counterattacks. Similarly, in basketball, players can utilize feints to fake out defenders and create scoring opportunities for themselves or teammates. In soccer, feints are commonly used by attackers to confuse defenders and create space for shots on goal or passes to teammates. The application of Feint in real-world sports games goes beyond mere physical movements; it involves psychological tactics aimed at outsmarting opponents. By incorporating deceptive actions like Feint into gameplay strategies, athletes can gain a competitive edge by keeping their adversaries off balance and uncertain about their next move. This element of unpredictability adds an exciting dimension to sports competitions and challenges players to think strategically while executing physical skills.

What potential drawbacks or limitations could arise from integrating Feint actions into Multi-Agent Reinforcement Learning models

Integrating Feint actions into Multi-Agent Reinforcement Learning (MARL) models may present certain drawbacks or limitations that need careful consideration: Increased Complexity: The addition of Feint actions introduces a new layer of complexity to the learning process for agents within the MARL framework. Agents must now not only learn optimal strategies but also discern when and how to deploy deceptive maneuvers effectively. Training Instability: The introduction of randomness through Feint actions could potentially lead to training instability in MARL models. Agents might struggle with learning consistent policies due to the unpredictable nature of Feint moves. Overfitting Risk: There is a risk of overfitting when agents rely too heavily on specific Feint strategies that work well during training but may not generalize effectively across different scenarios or opponents. Computational Overhead: Implementing Feint actions could increase computational overhead in terms of processing power and time required for training MARL models due to the added complexity introduced by these deceptive maneuvers. Addressing these drawbacks would require careful algorithm design, regularization techniques, and hyperparameter tuning tailored specifically for integrating Feint actions into MARL frameworks effectively.

How might the incorporation of randomness through Feint actions impact long-term strategy planning for agents

The incorporation of randomness through Feint actions can have significant implications for long-term strategy planning among agents in Multi-Agent Reinforcement Learning (MARL) environments: Adaptive Strategy Development: The presence of random elements introduced by Feints encourages agents to adapt their strategies dynamically based on evolving game conditions rather than relying solely on pre-defined plans. Exploration vs Exploitation Trade-off: Agents must strike a balance between exploring new tactics facilitated by random outcomes from using Faints and exploiting known successful strategies derived from past experiences. 3..Robustness Against Predictability: Introducing randomness through Faints helps prevent opponents from predicting agent behavior accurately based on historical data alone. 4..Enhanced Resilience:: Randomness injected via Faints fosters resilience among agents as they learn how best respond flexibly unexpected situations arising from deceptive moves made by other players. Overall ,the integrationof randomness through Faints promotes adaptive decision-making processes amongagents leadingto more robustand versatilestrategiesoverthelong terminMARLenvironments .
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