מושגי ליבה
A participatory game design kit that facilitates inclusive play experiences for neurodiverse children in classrooms.
תקציר
This paper proposes a participatory game design kit called "PartiPlay" to create inclusive play experiences for neurodiverse children in classroom settings. The kit is designed to engage both neurodivergent and neurotypical children through a five-session co-design process.
The key highlights and insights from the content are:
- Crafting activities promote individual ownership over design artefacts and reduce conflicts among children.
- Allowing multiple modes of expression (writing, drawing, etc.) makes the co-design experience more equitable.
- Using expanded design proxies with neurodivergent characteristics creates an inclusive experience and enhances empathy among the children.
- Ensuring physical ownership of all design artefacts is essential for true co-design and engagement.
- The participatory nature of the activities, combined with the use of robots as game elements, fostered a playful and creative environment for the neurodiverse group of children.
The authors conducted a four-month evaluation of the PartiPlay kit with 81 neurodiverse children (aged 6-12, including 19 neurodivergent) from four classrooms. The findings suggest that the proposed methodology can effectively facilitate inclusive co-design processes for neurodiverse groups of children.
סטטיסטיקה
There were 81 neurodiverse students (aged 6-12) who participated in the co-design sessions, including 19 neurodivergent children.
ציטוטים
"Neurodivergent children, in particular, tended to disengage from the latter [abstract thought exercises] due to the activities being less appealing to them."
"Neurotypical group members remembered their proxy's needs and desires throughout the design process, making explicit remarks about them until the very last session. Neurodivergent children related to the proxies and became advocates for their well-being."
"At the end of this session, groups laid out their prototypes and enthusiastically decided who would take home each game piece."