GetMesh: A Controllable Model for High-quality Mesh Generation and Manipulation
Core Concepts
GetMesh proposes a generative model for high-quality mesh generation and manipulation, combining point-based and triplane-based representations to enable intuitive control over mesh topology.
Abstract
GetMesh introduces a novel generative model for mesh creation and manipulation, offering fine-grained control over the generation process. By utilizing varying numbers of latent points and reorganizing them as triplane representation, GetMesh outperforms existing models in generating high-quality meshes with sharp details. The proposed model enables efficient and robust adjustments to global/local topologies, addition/removal of mesh parts, and combination of parts across categories. Extensive experiments on ShapeNet demonstrate the superior performance of GetMesh in generating diverse and detailed meshes across various categories.
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GetMesh
Stats
"By taking a varying number of points as the latent representation, and re-organizing them as triplane representation, GetMesh generates meshes with rich and sharp details."
"It combines the merits of both point-based representation and triplane-based representation."
"A varying number of points as the latent representation provides significant controllability over the generation process."
Quotes
"GetMesh generates meshes with rich and sharp details as shown in Figure 1."
"Moreover, since GetMesh is capable of controlling mesh generation intuitively and flexibly..."
Deeper Inquiries
How can the guidance method for position DDPM enhance the robustness of mesh manipulation
The guidance method for the position DDPM enhances the robustness of mesh manipulation by providing a way to generate latent points that align with human-edited points while mitigating any flaws present in the edited points. This method ensures that the generated meshes accurately reflect the user's intentions, even if there are imperfections or errors in the manually edited latent points. By guiding the sampling process of the position DDPM based on edited latent points, it helps maintain consistency and reliability in shape manipulation tasks.
What are potential applications or industries that could benefit most from GetMesh's capabilities
GetMesh's capabilities have significant implications across various industries such as AR/VR, gaming, filming, design, manufacturing, and more. Some potential applications include:
Gaming: GetMesh can be used to efficiently generate high-quality 3D assets for game development.
Design: Designers can leverage GetMesh for rapid prototyping and creating intricate 3D models with fine control over details.
Manufacturing: Industries like automotive or aerospace can benefit from precise mesh generation for product design and visualization.
AR/VR: GetMesh enables realistic 3D asset creation for immersive experiences in augmented reality and virtual reality applications.
These industries stand to gain from GetMesh's controllable generative model that simplifies mesh generation processes while maintaining high quality and flexibility.
How does GetMesh compare to other state-of-the-art 3D modeling techniques in terms of efficiency and quality
In terms of efficiency and quality compared to other state-of-the-art 3D modeling techniques:
Efficiency: GetMesh demonstrates superior efficiency by training diffusion models on a compact point-based representation rather than complex grids or voxel structures. This approach significantly speeds up generation times without compromising on quality.
Quality: GetMesh outperforms other methods in terms of Shading-FID scores, which indicate better alignment with ground-truth distributions. Additionally, its ability to combine point-based representations with triplane decoding results in sharper details and smoother surfaces compared to single-category generative models like MeshDiffusion or SLIDE.
Overall, GetMesh strikes a balance between efficiency and quality by offering intuitive control over mesh generation processes while producing high-quality outputs across different categories.