Core Concepts
Creating a high-fidelity environment for investigating tactics in Beyond-Visual-Range air combat.
Abstract
The article introduces the BVR Gym, a reinforcement learning environment for exploring air combat tactics. It discusses the importance of BVR air combat, the challenges in creating realistic scenarios, and the need for standard environments in aerospace problems. The work focuses on high-fidelity simulations using JSBSim and provides use cases for investigating BVR air combat tactics. The article also delves into the concepts of reinforcement learning, behavior trees, and the components of tactical units like military aircraft and long-range missiles. It presents scenarios for evading missiles, engaging in dogfights, and numerical results from training agents in different environments.
Stats
"long-range missiles are often the first weapon to be used in aerial combat."
"distances implied within BVR are generally up to 100 km."
"the missile is much smaller than the size of the aircraft that launched it."
"the missile’s ascent to a higher altitude."
"the missile is located at the same place as the aircraft carrying it."
Quotes
"RL has been applied to a large variety of problem domains."
"RL offers a powerful method to train an agent for intelligent decision-making."
"Behavior Trees are a hierarchical and modular method used in robotics."