Core Concepts
3D Gaussian Model (3DGM) enables novel animation and texture transfer for interactive applications.
Abstract
3D Gaussian Splatting has made advancements in neural rendering.
Real-time applications like XR apps and games require functions such as animation and UV mapping.
3DGM provides a manipulatable proxy for animation and texture transfer.
The paper discusses mesh reconstruction, avatar reconstruction, and dynamic scenes in relation to 3DGS.
Methodology includes constructing a proxy geometry, 3D Gaussian texture, implicit shell mapping, sheared 3D Gaussian, and Barycentric constraints.
Results show the effectiveness of 3DGM in handling animation and texture transfer.
Stats
3D Gaussian Splatting has made advancements in neural rendering.
Real-time applications like XR apps and games require functions such as animation and UV mapping.
Quotes
"Our work, on the other hand, only requires an approximated geometry for rendering an object in high fidelity."