Core Concepts
Pre-trained 2D CNNs are leveraged to synthesize mesh textures, addressing drawbacks in existing methods.
Abstract
The content discusses a novel approach for mesh texture synthesis using pre-trained 2D CNNs, overcoming limitations of existing methods. It introduces a surface-aware method that retains local similarity to 2D convolutions while accounting for the geometric content of mesh surfaces. The approach aims to generate visually appealing and consistent textures on meshes, demonstrating effectiveness through qualitative and quantitative evaluations.
The content is structured as follows:
Introduction to textures in computer graphics and computer vision.
Existing methods for texture synthesis from 2D and 3D perspectives.
Proposal of a novel surface-aware mesh texture synthesis method leveraging pre-trained 2D CNNs.
Related work on geometric deep learning and texture synthesis.
Detailed explanation of the proposed approach, including convolution and pooling operations.
Results and evaluation, including visual quality, comparison to state-of-the-art methods, user study, and speed/memory comparison.
Extension of the approach to other tasks like style transfer and texture synthesis for whole scenes.
Limitations and challenges faced by the approach.
Stats
첫 번째 신경망은 2D 이미지에 대한 것이며, 두 번째 신경망은 3D 메쉬에 대한 것입니다.
VGG-19 아키텍처를 사용하여 이미지 합성 및 스타일 전이에 적합한 가중치를 초기화합니다.
최종 손실은 모든 레이어의 그램 행렬 간의 평균 제곱 오차로 정의됩니다.
Quotes
"Generating high-quality textures for 3D meshes is a manual and tedious process."
"Our implementation is publicly available in our repository."