Optimal Server Placement for Maximizing Service Provider Revenue in Mobile Edge Computing
Core Concepts
An all-pay auction-based server placement scheme can determine the optimal server-user ratio to maximize service provider revenue in mobile edge computing.
Abstract
The paper proposes a server placement scheme based on an all-pay auction framework for mobile edge computing environments. The key insights are:
In mobile edge computing, servers may be unwilling to execute tasks without compensation, and end users may hesitate to offload tasks if the costs are high. Balancing server supply and user demand is crucial for the service provider to maximize revenue.
The proposed scheme incentivizes edge servers to serve end users through an all-pay auction, where users bid for server resources below market value. The service provider then determines the optimal server-user ratio by maximizing the total revenue.
Simulation results show that when the server-user ratio is approximately 25%, the total system revenue is maximized. This is because as the number of servers increases, more users can be served, but beyond a certain point, many servers become idle, generating fixed costs and reducing overall revenue.
The authors plan to implement the proposed scheme in real-world equipment and explore deeper economic implications to investigate the long-term effects of the pricing scheme.
Servers Placement Scheme Based on All-pay Auction Framework in Mobile Edge Computing
Stats
The maximum amount of data offloading allowed by each user in each time slot is 500KB.
The relationship between user valuation and offloaded data is v = A * (q/Q), where q is the amount of offloaded data, Q is the maximum offloading, and A is the user's valuation ability.
The fixed cost for each server is 10.
Quotes
"Too few ESs leads to unmet demand and lost revenue, while excess supply results in low bids and idle ESs with fixed costs, reducing SP profits."
"Determining the optimal server-user ratio is essential to maximize SP profits while maintaining market balance."
How can the proposed all-pay auction-based scheme be extended to consider dynamic user arrivals and departures, as well as server failures or upgrades?
To extend the all-pay auction-based scheme to accommodate dynamic user arrivals and departures, as well as server failures or upgrades, the system can implement a real-time monitoring and adjustment mechanism. This mechanism would continuously track the status of users and servers, updating the auction parameters accordingly. For dynamic user arrivals and departures, the auction can be adjusted based on the current number of users in the system. If a user leaves or joins, the auction parameters can be recalculated to reflect the new user count. In the case of server failures or upgrades, the system can automatically redistribute tasks among the remaining servers or adjust the auction parameters to reflect the changes in server availability.
What are the potential drawbacks or limitations of the all-pay auction approach compared to other pricing mechanisms, such as Vickrey-Clarke-Groves auctions or bargaining-based schemes?
While the all-pay auction approach offers benefits such as revenue maximization and efficient resource allocation, it also has some drawbacks compared to other pricing mechanisms. One limitation is the complexity of the bidding process in all-pay auctions, which may deter some users from participating due to the uncertainty of winning and the potential loss of bidding fees. Additionally, all-pay auctions can lead to higher costs for users, as they have to pay their bids regardless of whether they win the auction or not. In contrast, mechanisms like Vickrey-Clarke-Groves auctions ensure that users pay their true value for the service, promoting fairness and efficiency. Bargaining-based schemes allow for negotiation between users and servers, potentially leading to mutually beneficial agreements, which may not be possible in a rigid auction setting.
How could the server placement optimization be further improved by incorporating factors like energy efficiency, quality of service, or fairness among users?
To enhance server placement optimization by considering factors like energy efficiency, quality of service, and fairness among users, a multi-objective optimization approach can be adopted. This approach would involve formulating the optimization problem with multiple objectives, such as maximizing revenue, minimizing energy consumption, and ensuring fair resource allocation. By assigning weights to each objective based on their importance, the system can find a balanced solution that optimizes across all criteria. Additionally, incorporating dynamic pricing based on energy consumption or quality of service metrics can incentivize users to offload tasks in a way that promotes energy efficiency and maintains service quality. Fairness among users can be achieved by implementing allocation algorithms that consider factors like user priority, task urgency, or historical usage patterns to ensure equitable resource distribution.
0
Visualize This Page
Generate with Undetectable AI
Translate to Another Language
Scholar Search
Table of Content
Optimal Server Placement for Maximizing Service Provider Revenue in Mobile Edge Computing
Servers Placement Scheme Based on All-pay Auction Framework in Mobile Edge Computing
How can the proposed all-pay auction-based scheme be extended to consider dynamic user arrivals and departures, as well as server failures or upgrades?
What are the potential drawbacks or limitations of the all-pay auction approach compared to other pricing mechanisms, such as Vickrey-Clarke-Groves auctions or bargaining-based schemes?
How could the server placement optimization be further improved by incorporating factors like energy efficiency, quality of service, or fairness among users?