Core Concepts
Proposing a novel approach to improve NeRF's performance with sparse inputs by modeling 3D spatial field consistency.
Abstract
Introduction: Discusses the importance of 3D scene representation and the limitations of NeRF with sparse inputs.
Abstract: Introduces the proposed CVT-xRF method to enhance 3D field consistency in radiance fields.
Voxel-based Ray Sampling Strategy: Ensures neighboring regions share similar radiance properties within voxels.
Local Implicit Constraint: Uses an In-Voxel Transformer to infer radiances of ray points from surrounding points.
Global Explicit Constraint: Enforces similarity between features of neighboring regions for 3D field consistency.
Experiments: Demonstrates significant improvements over different baselines in rendering quality and 3D consistency.
Ablation Studies: Shows the impact of voxel-based sampling, local implicit, and global explicit constraints on performance.
Performance on Different Baselines: Outperforms NeRF, BARF, and SPARF across various input view settings.
State-of-the-art Comparison: Achieves competitive results compared to existing methods on DTU and Synthetic datasets.
Stats
"14.55 (+2.47)"
"13.57 (+10.34)"
"19.17 (+4.47)"