Core Concepts
The authors conducted a scoping review to provide a structured overview of XR exergame research, highlighting trends and knowledge gaps. They aimed to create a taxonomy of XR exergames for future design and methodological investigation.
Abstract
The content explores the intersection of extended reality (XR) technology with exergames to promote physical activity and address health-related issues. It reviews the current state of XR exergame research, analyzes study characteristics, data collection methods, and outcomes. The authors present a taxonomy based on Goals, People, Exercises, Design, and Technologies (GPEDT) principles to guide future research in this rapidly evolving field.
Key points:
Introduction to XR exergames addressing health challenges.
Scoping review methodology to structure the research landscape.
Analysis of study characteristics, sample demographics, and data collection methods.
Development of a taxonomy based on GPEDT principles for future research guidance.
Stats
1318 papers identified in human-computer interaction and medical databases.
186 papers included in the analysis.
195 total XR exergames identified: 20 commercial games and 175 custom games.
Quotes
"Extended reality (XR) exergames combine physical exercises with enjoyable gameplay."
"XR technologies offer benefits for designing engaging and responsive exergames."
"The lack of structure hinders interdisciplinary information flow in this field."