This article is a research paper that critiques another research paper titled "Barriers to Complexity-Theoretic Proofs that Achieving AGI Using Machine Learning is Intractable".
The paper argues that the original paper's attempt to prove the intractability of achieving Artificial General Intelligence (AGI) through machine learning is flawed. The core of the critique lies in the identification of a key unproven premise in the original paper: that the distribution of situation-behavior tuples in human data is arbitrary.
The critique highlights that the distribution of such data is, in reality, highly structured and not arbitrary. This structure arises from factors like the hierarchical nature of natural images and the rules governing human behavior in specific contexts, such as playing chess.
Furthermore, the critique points out that the original paper fails to adequately address the concept of inductive biases in learning algorithms. Inductive biases, which dictate the preferences of algorithms for certain solutions, can significantly impact the learning process, potentially making the development of AGI through machine learning more tractable than suggested.
The critique concludes by acknowledging that while the original paper's proof is flawed, it doesn't definitively prove the opposite—that AGI through learning is achievable. It emphasizes the need for more robust and nuanced approaches to investigate the feasibility of achieving AGI through machine learning.
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by Michael Guer... at arxiv.org 11-12-2024
https://arxiv.org/pdf/2411.06498.pdfDeeper Inquiries