Bibliographic Information: Riis, S. (2024). Mastering NIM and Impartial Games with Weak Neural Networks: An AlphaZero-inspired Multi-Frame Approach. arXiv preprint arXiv:2411.06403v1.
Research Objective: This paper investigates the limitations of AlphaZero-style reinforcement learning algorithms with computationally constrained neural networks in mastering the game of NIM and proposes a multi-frame approach to overcome these limitations.
Methodology: The study introduces a class of "weak" neural network models belonging to the complexity class AC0, characterized by polynomial size, constant depth, and constant precision in weights and thresholds. It analyzes the ability of these models to learn optimal NIM play using both single-frame and multi-frame representations. A novel search strategy based on preserving nimber differences between consecutive game states is introduced.
Key Findings: The research demonstrates that AC0-constrained networks cannot achieve strong mastery of NIM (optimal play from any reachable position) using single-frame representations due to their inability to compute parity functions. However, by incorporating multi-frame representations, specifically two-frame history, these networks can achieve strong mastery through a nimber-preserving search strategy. This strategy leverages the fact that nimber differences between consecutive positions are computable within AC0.
Main Conclusions: The study concludes that appropriate state representation and search strategies can overcome fundamental computational limitations in neural networks. It highlights the importance of temporal information in transforming seemingly intractable problems into solvable ones within constrained computational models.
Significance: This research provides valuable insights into the capabilities and limitations of computationally constrained AI systems, particularly in the context of game playing and potentially in other domains requiring complex pattern recognition and strategic decision-making.
Limitations and Future Research: The paper focuses on the theoretical feasibility of the proposed approach. Future research should investigate the practical implementation and learning dynamics of multi-frame representations and nimber-preserving search in more complex impartial games and other domains.
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