Hamed-Ahmed, M. H., Fraga-Lamas, P., & Fernández-Caramés, T. M. (2024, September 25–27). Towards the Industrial Metaverse: A Game-Based VR Application for Fire Drill and Evacuation Training for Ships and Shipbuilding. In The 29th International ACM Conference on 3D Web Technology (WEB3D ’24). Guimarães, Portugal. ACM, New York, NY, USA, 6 pages. https://doi.org/10.1145/3665318.3678229
This research paper presents the development and preliminary evaluation of a game-based VR application designed to train ship crews and shipbuilding operators in fire drill and evacuation procedures, aligning with the Safety of Life at Sea (SOLAS) convention requirements. The study aims to assess the effectiveness of this gamified VR training tool in improving user decision-making and risk assessment skills during simulated fire emergencies.
The researchers developed a VR application using Unity Editor and Blender, simulating fire scenarios in a cargo ship's galley and engine room. The application features four difficulty levels with varying fire intensities and requires trainees to follow SOLAS procedures for fire detection, reporting, alarm activation, and decision-making regarding extinguishing or evacuation. A preliminary user evaluation was conducted with ten students, measuring their performance based on time taken to complete each level and adherence to safety protocols.
The preliminary user evaluation revealed that participants with prior video gaming experience demonstrated faster completion times and better navigation within the VR environment. All trainees, regardless of gaming experience, showed improvement in their understanding and execution of SOLAS fire drill procedures as they progressed through the levels. However, the study also identified areas for improvement, including the need for clearer guidance within the application, real-time task tracking, and additional features to enhance realism and user experience.
The paper concludes that gamified VR applications hold significant potential for effective fire drill and evacuation training in the maritime industry. The developed application, while requiring further refinement, demonstrates the capacity of VR to provide immersive, engaging, and safe training experiences that can enhance safety knowledge and decision-making skills among ship crews and shipbuilding personnel.
This research contributes to the growing field of VR applications for safety training, particularly within the maritime industry where fire emergencies pose significant risks. The development of a gamified VR training tool aligned with international safety regulations like SOLAS offers a cost-effective and engaging alternative to traditional fire drill methods, potentially leading to improved safety practices and reduced accidents at sea.
The study acknowledges limitations in the preliminary user evaluation, including a small sample size and the potential for motion sickness experienced by some participants. Future research should focus on addressing these limitations by conducting larger-scale evaluations with diverse user groups, incorporating features to mitigate motion sickness, and further enhancing the application's realism and functionality based on user feedback.
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by Musaab H. Ha... at arxiv.org 11-05-2024
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