核心概念
Dark patterns in serious games can increase user awareness and resistance against manipulative interface designs.
要約
The content discusses the use of dark patterns in serious games to educate users about manipulation tactics. It presents a narrative serious game concept with seven educational dark pattern analogies. The study includes a qualitative laboratory gameplay study and an online survey to evaluate the effectiveness of these analogies in increasing user understanding and resistance against dark patterns.
INTRODUCTION
- Website providers exploit data collection through targeted advertisements.
- Users express concern but often do little to protect their data.
- Interface design influences users' decisions to consent to data collection using dark patterns.
- Counteracting dark patterns through educational measures is proposed.
RELATED WORK
- Taxonomies of dark patterns have been developed since 2010.
- Understanding users' vulnerability to dark patterns involves affective and cognitive mechanisms.
- Serious games are effective for learning, especially in promoting behavior change.
DESIGNING EDUCATIONAL DARK PATTERN ANALOGIES
- Educational dark pattern analogies aim to adapt dark pattern concepts for use in serious games.
- Seven analogies were designed based on key dark pattern concepts.
- Each analogy provides a description, countermeasures, and enriching game mechanics.
LABORATORY GAMEPLAY STUDY
- Explored player behavior when faced with educational dark pattern analogies.
- Identified influencing factors for adapting dark patterns into gameplay.
- Analyzed player motivations and driving forces influencing decisions during gameplay.
ONLINE SURVEY STUDY
- Aimed to determine if users perceive educational dark pattern analogies as helpful for understanding corresponding concepts.
- Participants provided matching examples for each concept and rated the helpfulness of each analogy on a scale.
統計
"Kirill Kronhardt, Kevin Rolfes, and Jens Gerken. 2024."
"Dark patterns are used in interface design."
"Qualitative laboratory gameplay study conducted."
"Educational approach to counteracting dark patterns."