핵심 개념
The Equilibrium Cycle (EC) is a novel solution concept that captures the oscillatory behavior of dynamic games, particularly in scenarios where traditional Nash Equilibria fail to adequately describe the long-term outcomes.
인용구
"The Nash equilibrium (NE) is fundamental game-theoretic concept for characterizing stability in static strategic form games. However, at times, NE fails to capture outcomes in dynamic settings, where players’ actions evolve over time in response to one another."
"In this paper, we introduce a novel solution concept, which we call the equilibrium cycle (EC), that seeks to capture the outcome of oscillatory game dynamics."
"The EC seeks to capture the limit set associated with a broad class of such (oscillatory) game dynamics. Crucially, the definition of the EC does not require the existence of best responses, and is therefore also applicable to discontinuous games, which arise naturally in various contexts."