핵심 개념
The study aims to reduce ageism levels through intergenerational collaboration in virtual reality escape room games, highlighting the potential of VR as a tool for mitigating ageism.
초록
The research explores the impact of intergenerational collaboration in VR escape room games on reducing ageism levels among participants. By analyzing explicit and implicit attitudes, the study reveals a significant reduction in ageism and positive changes in perceptions towards older individuals. The game design effectively promotes high-quality collaboration by leveraging cognitive and physical activity modules to balance contributions from different age groups. Participants reported enhanced gameplay experiences and improved attitudes towards older individuals, challenging negative stereotypes and fostering inclusive interactions.
통계
"We recruited 28 participants to collaborate with an older player in a challenging VR escape room game."
"After completing the game, we found a significant reduction in ageism among younger participants."
"A significant increase in competence levels (t = 6.00, p < 0.001) and warmth levels (t = 5.94, p < 0.001) was noted."
"Participants rated their collaborative experiences with their partners from 1 - 7 (M = 6.17, SD = 0.72)."
"The Aged IAT Test displayed a significant decrease as well (t = -2.13, p < 0.05)."
인용구
"We conducted a comprehensive examination of how a collaborative VR escape room game can effectively reduce ageism."
"Our research highlights the potential of VR collaborative games as a practical tool for mitigating ageism."