신경발달 장애인의 주의력 향상을 위해 가상현실 기반 애플리케이션 Wildcard를 개발하고 이를 통해 주의력 향상 효과를 입증하였다.
Die Leistungsfähigkeit des Augenverfolgungs-Systems im Meta Quest Pro Virtual Reality-Headset wurde umfassend analysiert, um die Eignung für verschiedene Anwendungen wie Blicksteuerung und foveale Renderingtechniken zu bewerten.
Sneaking can enhance immersive experiences in virtual environments by introducing gait-based interactions.
Dynamisches Perspektivenwechseln verbessert Navigation in VR-Spielen.
Enhancing realism and interactivity in VR surfing through a 6-DoF motion platform.
Exploring the potential of sneaking as a playful input modality for immersive virtual environments.
Open dataset from VR assembly study.
The authors explore the impact of haptic feedback on sense of agency and coordination in virtual co-embodiment scenarios.
The author explores the impact of dynamically reducing the field of view on cybersickness in virtual reality analysis tasks, aiming to find a balance between alleviating discomfort and maintaining user presence.
The author explores the impact of (in)congruencies in realism of avatars and virtual others on VR experiences, focusing on plausibility, co-presence, and self-identification.