The paper presents a two-stage game-theoretic framework for modeling two-player noncooperative games where one player (the defender) has uncertainty about the costs of the game and the other player's (the attacker's) intentions.
In Stage 1, the defender allocates information-gathering resources to reduce this uncertainty. The relationship between the information-gathering resources and the signal received by the defender is parametrized by a decision variable r.
In Stage 2, the defender receives a signal σ that provides limited information about the true state of the world ω, and then both players play a noncooperative game. The defender's decision x1 is a function of the received signal σ, while the attacker's decision x2 is a function of both the signal σ and the true state of the world ω.
The authors provide a gradient-based algorithm to solve this two-stage game and apply the framework to a tower defense game, which can be interpreted as a variant of a Colonel Blotto game with smooth payoff functions and uncertainty over battlefield valuations. They analyze how the optimal decisions shift with changes in information-gathering allocations and perturbations in the cost functions.
The key insights are:
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by Fernando Pal... om arxiv.org 04-02-2024
https://arxiv.org/pdf/2404.00733.pdfDiepere vragen