The paper presents a novel point cloud compression scheme called Bits-to-Photon (B2P) that addresses the challenges of high bandwidth requirement and computational complexity in volumetric video streaming. The key innovations are:
B2P compresses the point cloud to a compact bitstream that can be directly decoded to renderable 3D Gaussians, bridging the gap between point cloud compression, reconstruction, and rendering. This is achieved by jointly optimizing the encoder and decoder to consider both bit-rates and rendering quality.
B2P adapts sparse convolution for feature extraction, squeezing, conditional entropy coding, and reconstruction. It proposes a novel geometry-invariant 3D sparse convolution to address the problem of non-uniform point density in point clouds.
B2P introduces a novel multi-resolution coding framework for compressing the color and rendering-related information. The features at a current resolution are squeezed and entropy-coded conditioned on the features from the lower resolution to maximize redundancy reduction across resolutions. This generates a scalable bitstream with multiple levels of detail.
The proposed method significantly improves the rendering quality at similar bit-rates compared to standard and learned point cloud compression methods, while substantially reducing the decoding and rendering time. This paves the way for interactive 3D streaming applications with free viewpoints.
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by Yueyu Hu, Ra... klokken arxiv.org 09-26-2024
https://arxiv.org/pdf/2406.05915.pdfDypere Spørsmål