The paper introduces GauFace, a novel Gaussian Splatting representation tailored for efficient animation and rendering of physically-based facial assets. GauFace bridges the gap between fine-grained PBR facial assets and high-quality 3D Gaussian Splatting (3DGS) representation by:
The authors then propose TransGS, a diffusion transformer that instantly translates physically-based facial assets into the corresponding GauFace representations. TransGS adopts a patch-based pipeline and a novel UV positional encoding to handle the vast number of Gaussians effectively. Once trained, TransGS can instantly translate facial assets with lighting conditions to GauFace representation, delivering high fidelity and real-time facial interaction of 30fps@1440p on a Snapdragon® 8 Gen 2 mobile platform.
The paper conducts extensive evaluations, including qualitative and quantitative comparisons against traditional offline and online renderers, as well as recent neural rendering methods. The results demonstrate the superior performance of the TransGS approach for facial asset rendering. The authors also showcase diverse immersive applications of facial assets using their TransGS approach and GauFace representation, across various platforms like PCs, phones and VR headsets.
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by Dafei Qin, H... klokken arxiv.org 09-12-2024
https://arxiv.org/pdf/2409.07441.pdfDypere Spørsmål