Bibliographic Information: Jain, U., Mirzaei, A., & Gilitschenski, I. (2024). GaussianCut: Interactive segmentation via graph cut for 3D Gaussian Splatting. Advances in Neural Information Processing Systems, 38. arXiv:2411.07555v1 [cs.CV].
Research Objective: This paper introduces GaussianCut, a novel method for interactive multi-view segmentation of 3D scenes represented using 3D Gaussian Splatting (3DGS). The objective is to enable the selection and segmentation of objects within a 3D Gaussian scene based on user interaction in a single view.
Methodology: GaussianCut utilizes user input (clicks, scribbles, or text) on a single view to generate multi-view segmentation masks using a video segmentation model. These masks are then used to estimate the likelihood of each Gaussian belonging to the foreground. To refine this initial segmentation, a weighted graph is constructed where each node represents a Gaussian, and edges connect spatially adjacent Gaussians. The edge weights are determined based on spatial proximity and color similarity. Graph cut is then applied to partition the graph into foreground and background sets by minimizing an energy function that combines user input with scene properties.
Key Findings: GaussianCut achieves competitive performance compared to state-of-the-art 3D segmentation approaches without requiring any additional segmentation-aware training. It demonstrates high fidelity in segmenting objects from various scenes, including those with complex geometry and diverse appearances.
Main Conclusions: This work highlights the potential of leveraging the explicit representation provided by 3DGS for efficient and accurate 3D object segmentation. By combining user interaction with a graph-cut algorithm, GaussianCut offers a flexible and effective solution for interactive 3D scene editing and understanding.
Significance: This research contributes to the growing field of 3D scene understanding and manipulation by introducing a novel segmentation method specifically designed for 3DGS representations. It addresses the challenge of developing interactive segmentation techniques for emerging 3D scene representations.
Limitations and Future Research: While GaussianCut demonstrates promising results, it relies on the accuracy of the initial 2D segmentation masks. Future work could explore incorporating depth information or refining the graph construction process to enhance segmentation accuracy further. Additionally, investigating the application of GaussianCut for other downstream tasks like 3D object manipulation and scene editing presents interesting research avenues.
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by Umangi Jain,... klokken arxiv.org 11-13-2024
https://arxiv.org/pdf/2411.07555.pdfDypere Spørsmål