Grunnleggende konsepter
XR Exergames combine physical activity with immersive gameplay to promote exercise and well-being.
Sammendrag
The article discusses the rise of Extended Reality (XR) Exergames to address the lack of physical activity in modern lifestyles. It provides a structured overview of current research, highlighting trends and knowledge gaps. The taxonomy developed categorizes XR Exergames based on Goals, People, Exercises, Design, and Technologies. The study design, data collection methods, and outcomes of independent variables in user studies are also analyzed.
Introduction
- Technological advances have led to a sedentary lifestyle.
- XR Exergames combine physical activity with immersive gameplay.
- Lack of physical activity is associated with severe health issues.
XR Exergames Landscape
- XR technologies offer benefits for designing engaging exergames.
- XR technologies provide full control over virtual worlds for customization.
- Challenges in XR Exergames include safety, efficiency, and enjoyability.
Research Focus
- The article aims to provide a taxonomy of XR Exergames research.
- Goals, People, Exercises, Design, and Technologies are the main dimensions.
- The taxonomy helps in identifying trends and research directions.
Statistikk
"After identifying 1318 papers in human-computer interaction and medical databases, we ultimately included 186 papers in our analysis."
"We conducted a scoping review and identified 1318 relevant papers."
Sitater
"Many people struggle to exercise regularly, raising the risk of serious health-related issues."
"XR Exergames address these hurdles by combining physical exercises with enjoyable, immersive gameplay."