The content discusses a variant of the classic Cops and Robber game called Cops and Cheating Robot, where the robber is allowed to react to the cops' moves. The key insights are:
The cheating robot number of a graph G, denoted ccr(G), is the minimum number of cops needed to capture the robber (called Robert) when he can react to the cops' moves.
The authors introduce a new parameter called the push number, pcr(G), which represents the minimum number of cops that need to "push" Robert (force him to move) in order to capture him.
They analyze the relationship between the cheating robot number, the surrounding number, and the bodyguard number of a graph. They show that ccr(G) ≤ σ(G) ≤ ccr(G) + pcr(G), where σ(G) is the surrounding number.
For planar graphs, the authors show that ccr(G) ≤ 7 and for bipartite planar graphs, ccr(G) ≤ 4, proving the latter bound is tight.
They demonstrate that determining whether ccr(G) ≤ k for a fixed k can be done in polynomial time.
The authors also analyze the cheating robot number for various graph products, including the Cartesian, strong, and lexicographic products.
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by Nancy E. Cla... às arxiv.org 09-19-2024
https://arxiv.org/pdf/2409.11581.pdfPerguntas Mais Profundas