Основные понятия
The paper presents fast sequential and distributed algorithms for finding a proper (Δ+1)-edge-coloring of a graph with maximum degree Δ, with a focus on the case when Δ is constant.
Аннотация
The paper investigates the algorithmic problem of efficiently finding a proper (Δ+1)-edge-coloring of a graph G with maximum degree Δ.
Key highlights:
- The fastest known algorithm for general graphs, due to Sinnamon, has a running time of O(m√n), where n is the number of vertices and m is the number of edges.
- When Δ is constant, the running time of Sinnamon's algorithm can be improved to O(n log n), as shown by Gabow et al.
- The paper presents a randomized sequential algorithm that finds a proper (Δ+1)-edge-coloring in time O(polyΔ(n)) when Δ is constant, which is optimal.
- For the distributed setting, the paper develops new deterministic and randomized LOCAL algorithms for (Δ+1)-edge-coloring. The deterministic algorithm runs in ˜O(log^5 n) rounds, while the randomized algorithm runs in O(log^2 n) rounds.
- The key new ingredient in the algorithms is a novel application of the entropy compression method.
Статистика
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Цитаты
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