Centrala begrepp
EfficientGS, an advanced approach that optimizes 3D Gaussian Splatting for high-resolution, large-scale scenes by reducing redundancy and enhancing representational efficiency.
Sammanfattning
The paper introduces 'EfficientGS', an optimized adaptation of 3D Gaussian Splatting (3DGS) for efficient large-scale scene representation. 3DGS has emerged as a pivotal technology for 3D scene representation, but its application to large-scale, high-resolution scenes is hindered by excessive computational requirements.
EfficientGS addresses this by:
- Selective Gaussian Densification: Focusing densification on non-steady state Gaussians based on gradient modulus sum, minimizing unnecessary cloning and splitting to reduce Gaussian count while maintaining quality.
- Gaussian Pruning: Removing non-dominant Gaussians that are merely auxiliary to adjacent ones, streamlining scene representation.
- Sparse SH Order Increment: Selectively increasing the Spherical Harmonics (SH) order for Gaussians with high color disparity across views, reducing computational load and model size.
Experimental results demonstrate that EfficientGS significantly decreases the Gaussian count, enabling faster training and rendering for high-resolution, large-scale scenes while maintaining high rendering fidelity. Compared to vanilla 3DGS, EfficientGS achieves approximately tenfold smaller model size.
Statistik
The paper reports the following key metrics:
Training time (Train)
Rendering frames per second (FPS)
Storage/model size (Storage)
Citat
"EfficientGS, an advanced approach that optimizes 3D Gaussian Splatting for high-resolution, large-scale scenes by reducing redundancy and enhancing representational efficiency."
"Experimental results demonstrate that EfficientGS significantly decreases the Gaussian count, enabling faster training and rendering for high-resolution, large-scale scenes while maintaining high rendering fidelity."