Ervin, L., & Vikas, V. (2024). Geometric Static Modeling Framework for Piecewise-Continuous Curved-Link Multi Point-of-Contact Tensegrity Robots. arXiv preprint arXiv:2407.01865v2.
This research paper aims to develop a geometric framework for statically modeling the unique, hybrid locomotion of a two-curved-link tensegrity robot called TeXploR.
The researchers employ a geometric approach using Lie groups to model the robot's kinematics, focusing on rolling constraints and holonomic constraints. They derive analytical solutions for the robot's ground contact points and orientation in each of its four locomotion states. A physical prototype of TeXploR is designed, fabricated, and used to experimentally validate the static model.
The study confirms the hybrid nature of the robot's locomotion, demonstrating that it transitions between four distinct states defined by which link endpoint it pivots about. The static model accurately predicts the robot's equilibrium orientation based on the internal mass positions, with a mean absolute error of 4.36° compared to experimental results.
The proposed geometric framework effectively models the complex, multi-point contact locomotion of the curved-link tensegrity robot. The model's accuracy is validated through experimental testing of a physical prototype. The authors suggest that this framework can be generalized to analyze tensegrity robots with different morphologies, including variations in shape, number of links, and link lengths.
This research contributes a novel approach to modeling the kinematics and statics of multi-point contact robotic systems, particularly those with piecewise continuous structures like tensegrity robots. The findings have implications for the design and control of such robots for locomotion in unstructured environments.
The current study focuses solely on the static modeling of the robot. Future work will involve developing a dynamic model that considers the dynamic movement of the internal masses and incorporates non-holonomic rolling constraints for more realistic simulations.
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