Li, R., Pan, P., Yang, B., Xu, D., Zhou, S., Zhang, X., Li, Z., Kadambi, A., Wang, Z., Tu, Z., & Fan, Z. (2024). 4K4DGen: Panoramic 4D Generation at 4K Resolution. arXiv preprint arXiv:2406.13527v3.
This paper aims to address the challenge of generating high-quality, immersive 4D panoramic environments, which are crucial for VR/AR applications, despite the scarcity of large-scale annotated 4D data, particularly in panoramic formats.
The authors propose a two-stage pipeline called 4K4DGen. The first stage, "Animating Phase," utilizes a novel "Panoramic Denoiser" that adapts pre-trained 2D perspective diffusion models to animate a static panorama into a 360° panoramic video, ensuring consistent object dynamics across the entire field-of-view. The second stage, "Dynamic Panoramic Lifting," elevates the generated panoramic video into a 4D environment by first estimating the scene's geometry using a depth estimator enriched with perspective prior knowledge and then representing the dynamic scene using a series of 3D Gaussians optimized with spatial-temporal geometry alignment for cross-frame consistency.
The paper demonstrates that 4K4DGen can successfully generate high-resolution (up to 4096x2048) 4D omnidirectional assets without requiring annotated 4D data. The proposed Panoramic Denoiser effectively transfers generative priors from pre-trained 2D perspective diffusion models to the panoramic space, enabling consistent animation of panoramas with dynamic scene elements. The Dynamic Panoramic Lifting method, incorporating spatial-temporal regularization, ensures cross-frame consistency and coherence in the generated 4D environment.
This research provides a novel solution for generating high-quality 4D panoramic environments from a single static panoramic image by leveraging the power of existing 2D diffusion models and addressing the challenges of limited 4D training data and maintaining spatial and temporal coherence in panoramic formats.
This work significantly contributes to the field of 4D scene generation by presenting a practical and effective approach for creating immersive VR/AR experiences from readily available static panoramic images, potentially impacting various applications like virtual tourism, gaming, and architectural visualization.
The authors acknowledge limitations regarding the dependence on the pre-trained I2V model's animation quality, the inability to synthesize significant environmental changes, and the large storage requirements of the generated 4D environments. Future research could focus on integrating more advanced 2D animators, enabling dynamic environmental changes, and optimizing the 4D representation for efficient storage and rendering.
เป็นภาษาอื่น
จากเนื้อหาต้นฉบับ
arxiv.org
ข้อมูลเชิงลึกที่สำคัญจาก
by Renjie Li, P... ที่ arxiv.org 10-04-2024
https://arxiv.org/pdf/2406.13527.pdfสอบถามเพิ่มเติม