核心概念
Developing reduced rank correlated equilibria for efficient coordination in multiplayer games.
摘要
In multiplayer games, coordination mechanisms like correlated equilibria help players avoid lose-lose outcomes. The proposed reduced rank correlated equilibria method reduces computational complexity by approximating joint actions with pre-computed Nash equilibria. This approach significantly reduces the number of joint actions considered, making it more scalable for large-scale games. The algorithm efficiently computes correlated equilibria based on a novel concept termed RRCE, residing in the convex hull of multiple Nash equilibria. By applying this mechanism to an air traffic queue management problem, significant improvements in fairness and delay cost are observed compared to Nash solutions. The study evaluates various algorithms' performance through numerical experiments involving different numbers of players and actions.
統計資料
In a game with n players and each player having m actions, the proposed mechanism reduces the number of joint actions considered from O(mn) to O(mn).
The proposed approach is capable of solving a queue management problem involving four thousand times more joint actions.
It yields a solution that shows a 58.5% to 99.5% improvement in the fairness indicator.
A 1.8% to 50.4% reduction in average delay cost compared to the Nash solution is achieved.
引述
"We propose a highly scalable algorithm that computes the correlated equilibrium by approximating it with multiple Nash equilibria." - Content
"The proposed algorithm demonstrates improved scalability compared to standard methods and superior solution quality." - Content
"Numerical experiments show significant improvements in fairness and average cost per player compared to traditional approaches." - Content