核心概念
State-of-the-art sub-band allocation algorithms impact the performance of in-body sub-networks supporting XR applications.
摘要
The article discusses the importance of dynamic radio resource allocation schemes in in-body sub-networks supporting extended reality (XR) applications. It provides a comparative analysis of interference-aware sub-band allocation algorithms, including greedy selection, sequential greedy selection (SG), centralized graph coloring (CGC), and sequential iterative sub-band allocation (SISA). The study reveals that SISA and SG algorithms can support higher IBS densities for XR requirements compared to CGC. Different deployment models, channel models, and data traffic patterns are considered to evaluate the performance of these algorithms. The signaling overhead and performance evaluation results are discussed comprehensively.
統計資料
The average data rate for XR data source is suggested to be Rν = 30 − 45Mbps.
The packet delay budget (PDB) for XR applications ranges from 5−15ms.
A total bandwidth of Bt = 1GHz is divided into K equally-sized sub-bands.
The large scale fading coefficient for intra-body channel is modeled as βnn(dB) = 8.6 log10(dnn)+46.1+2χ.
The large-scale fading coefficient for inter-body channel follows a proposed model by 3GPP with LOS and NLOS states.
引述
"The study shows that for XR requirements, the SISA and SG algorithms can support IBS densities up to 75% higher than CGC."
"Although IBS can act as a platform for XR applications, further improvements are needed in resource allocation algorithms."