Основні поняття
An optimized Monte Carlo Tree Search (MCTS) algorithm that leverages cumulative reward and visit count tables, along with the Upper Confidence Bound for Trees (UCT) formula, to effectively solve the stochastic FrozenLake environment.
Анотація
The paper presents an optimized Monte Carlo Tree Search (MCTS) algorithm designed to enhance decision-making in the FrozenLake environment, a classic reinforcement learning task characterized by stochastic transitions.
The key innovations of the optimized MCTS approach include:
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Integration of cumulative reward (Q) and visit count (N) tables to retain and update information about the performance of state-action pairs, enabling the algorithm to make more informed decisions.
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Utilization of the Upper Confidence Bound for Trees (UCT) formula to balance exploration and exploitation, dynamically adjusting the exploration term based on the current knowledge of the state-action space.
The authors benchmark the optimized MCTS against two other algorithms: MCTS with Policy and Q-Learning. The results demonstrate that the optimized MCTS approach outperforms the baseline methods in terms of:
- Success rate: Optimized MCTS achieves a 70% success rate, compared to 35% for MCTS with Policy and 60% for Q-Learning.
- Average reward: Optimized MCTS reaches an average reward of 0.8, outperforming MCTS with Policy (0.4) and matching Q-Learning (0.8).
- Convergence rate: Optimized MCTS requires about 40 steps per episode to converge, faster than Q-Learning (50 steps) but slower than MCTS with Policy (30 steps).
- Execution time: Optimized MCTS and Q-Learning have similar execution times (around 45 seconds), while MCTS with Policy is significantly slower (1,758 seconds).
The authors conclude that the optimized MCTS algorithm effectively addresses the challenges of stochasticity and the exploration-exploitation balance in the FrozenLake environment, outperforming the baseline methods in terms of learning efficiency, performance stability, and computational efficiency.
Статистика
The optimized MCTS algorithm achieved an average reward of 0.8 and a success rate of 70% in the FrozenLake environment.
The MCTS with Policy algorithm had an average reward of 0.4 and a success rate of 35%.
The Q-Learning algorithm had an average reward of 0.8 and a success rate of 60%.
The execution time for the optimized MCTS was 48.41 seconds, for MCTS with Policy was 1,758.52 seconds, and for Q-Learning was 42.74 seconds.
Цитати
"The optimized MCTS algorithm introduced in this study aims to improve decision-making in the FrozenLake environment by addressing the inherent challenges of stochasticity and the exploration-exploitation balance."
"The use of Q and N tables allows the algorithm to retain and update information about the cumulative rewards and the number of times each action has been explored in a given state. This memory mechanism enhances the algorithm's ability to make informed decisions based on historical performance data."
"By incorporating the logarithm of the total visit count and the individual action visit counts, the [UCT] formula dynamically adjusts the exploration term based on the current knowledge of the state-action space. This ensures that actions with higher potential rewards are prioritized while still allowing for the exploration of less-visited actions that may yield better long-term benefits."