SIR, an efficient method, decomposes differentiable shadows for inverse rendering on indoor scenes using multi-view data, addressing the challenges in accurately decomposing the materials and lighting conditions.
GS-IR, a novel inverse rendering approach based on 3D Gaussian Splatting (3DGS), leverages forward mapping volume rendering to achieve photorealistic novel view synthesis and relighting results.
Effiziente und hochwertige Szenenrekonstruktion durch Tensorfaktorisierung und neuronale Felder.