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ідея - Machine Learning - # Incentivized Learning in Bandit Games

Principal-Agent Bandit Games: Incentivized Learning Unveiled


Основні поняття
Principal-Agent Bandit Games introduce Incentivized Learning to optimize utility.
Анотація
  • The article introduces a framework for repeated principal-agent bandit games.
  • Misaligned objectives between principal and agent are addressed through incentives.
  • The principal aims to maximize utility by learning optimal incentive policies.
  • Algorithms for regret minimization in multi-armed and contextual settings are presented.
  • Theoretical guarantees are supported by numerical experiments.
  • The work bridges mechanism design and learning aspects in principal-agent models.
  • Contextual bandit setting broadens applicability in various domains.
  • Lower bounds for regret in bandit settings are discussed.
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Статистика
"Nearly optimal (with respect to a horizon T) learning algorithms for the principal’s regret in both multi-armed and linear contextual settings." "The overall algorithm achieves both nearly optimal distribution-free and instance-dependent regret bounds." "Contextual IPA achieves a O(d √ T log(T)) regret bound."
Цитати
"The principal aims to iteratively learn an incentive policy to maximize her own total utility." "Our work focuses on the blend of mechanism design and learning." "The overall algorithm achieves nearly optimal regret bounds."

Ключові висновки, отримані з

by Antoine Sche... о arxiv.org 03-07-2024

https://arxiv.org/pdf/2403.03811.pdf
Incentivized Learning in Principal-Agent Bandit Games

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