The authors propose MinePlanner, a new benchmark for planning tasks based on the Minecraft game. The benchmark contains 45 tasks of varying difficulty, ranging from simple navigation to complex construction of structures like log cabins.
The key highlights of the benchmark are:
Minecraft provides a rich and open-ended environment for long-horizon planning tasks, with a large number of objects that may or may not be relevant to the task at hand.
The benchmark automatically generates PDDL representations of the tasks, supporting both propositional and numeric planning. This allows for the evaluation of different planning approaches.
The authors benchmark two state-of-the-art planners, Fast Downward and ENHSP-20, on the tasks. The results show that current planners struggle to scale to the large number of objects in the Minecraft worlds, with most tasks being unsolvable within a 2-hour time limit.
The authors also investigate the use of task scoping to remove irrelevant objects, but find that this approach provides little benefit, as the grounding step itself becomes a bottleneck for the larger problem instances.
Experiments with lifted planning using the Powerlifted system also indicate that the memory requirements of these tasks exceed the capabilities of existing planners.
The authors conclude that the MinePlanner benchmark presents significant challenges for current planning approaches, and hope that it will spur the development of new techniques capable of operating in large, object-dense environments.
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by William Hill... lúc arxiv.org 04-30-2024
https://arxiv.org/pdf/2312.12891.pdfYêu cầu sâu hơn