Linking 3D Human Poses and Natural Language: The PoseScript Dataset and Applications
核心概念
The PoseScript dataset pairs over 6,000 3D human poses with rich human-annotated descriptions in natural language, and an automatic captioning pipeline is proposed to scale up the dataset to 100,000 pose-caption pairs. The dataset enables various multimodal learning applications such as text-to-pose retrieval, text-conditioned pose generation, and pose description generation.
摘要
The PoseScript dataset was introduced to address the lack of detailed language descriptions for 3D human pose datasets. The dataset consists of over 6,000 3D human poses from the AMASS dataset paired with human-annotated natural language descriptions. To scale up the dataset, an automatic captioning pipeline was proposed that extracts low-level "posecodes" from 3D keypoints and combines them into higher-level textual descriptions using syntactic rules.
The paper presents three multimodal learning applications enabled by the PoseScript dataset:
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Text-to-pose retrieval: A cross-modal retrieval model is developed to retrieve relevant 3D poses from a large-scale database given a text query. This can be applied to databases of images with associated 3D human fits.
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Text-conditioned pose generation: A text-conditioned generative model is established to generate diverse human poses based on a given textual description.
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Pose description generation: A learned process is presented to generate pose descriptions from a provided 3D pose.
The experiments demonstrate the benefits of pretraining models on the automatically generated captions before finetuning on the human-written annotations. The dataset and code are publicly available.
PoseScript: Linking 3D Human Poses and Natural Language
统计
"The PoseScript dataset contains a total of 100,000 human poses sampled from 14,096 AMASS sequences."
"The human-written annotations have an average length of 54.2 tokens (50.3 words, plus punctuation)."
引用
"Natural language plays a critical role in many computer vision applications, such as image captioning, visual question answering, and cross-modal retrieval, to provide fine-grained semantic information."
"Being able to automatically map natural language descriptions and accurate 3D human poses would open the door to a number of applications such as helping image annotation when the deployment of Motion Capture (MoCap) systems is not practical; performing pose-based semantic searches in large-scale datasets; complex pose or motion data generation in digital animation; or teaching posture skills to visually impaired."
更深入的查询
How can the automatic captioning pipeline be further improved to generate more natural and diverse descriptions?
The automatic captioning pipeline can be enhanced in several ways to produce more natural and diverse descriptions of 3D human poses. Firstly, incorporating advanced natural language processing (NLP) techniques, such as transformer-based models like BERT or GPT, could improve the fluency and contextual relevance of the generated sentences. These models can better understand the nuances of language and generate more coherent and contextually appropriate descriptions.
Secondly, expanding the variety of posecodes and their relationships could lead to richer descriptions. By introducing more complex posecodes that capture nuanced body movements and interactions, the pipeline can generate descriptions that reflect a wider range of human activities and postures. Additionally, integrating a larger set of aggregation rules that consider various linguistic styles and structures could enhance the diversity of the output.
Furthermore, implementing a feedback loop where human annotators review and refine the automatically generated captions could help in fine-tuning the model. This iterative process would allow the model to learn from human preferences and improve its output quality over time. Lastly, incorporating randomness in the selection and aggregation of posecodes can help in generating multiple unique descriptions for the same pose, thereby increasing the dataset's diversity and richness.
What are the potential limitations of using the PoseScript dataset for applications beyond the ones presented in the paper, such as human-robot interaction or virtual try-on?
While the PoseScript dataset offers valuable insights into 3D human poses and their natural language descriptions, there are several limitations when considering its application in areas like human-robot interaction or virtual try-on. One significant limitation is the dataset's focus on static poses rather than dynamic movements. Human-robot interaction often requires understanding and predicting motion over time, which the current dataset does not address. This lack of temporal information could hinder the development of responsive and adaptive robotic systems that need to interpret and react to human actions in real-time.
Additionally, the dataset's descriptions may not encompass the full range of human expressions, emotions, or contextual nuances that are critical in human-robot interactions. For instance, understanding the subtleties of body language or emotional states is essential for effective communication between humans and robots, yet the PoseScript dataset primarily focuses on physical pose descriptions.
In the context of virtual try-on applications, the dataset may also fall short in capturing the interactions between clothing and body poses. The nuances of how garments fit and move with the body during various activities are not represented in the dataset, which could limit the effectiveness of virtual try-on systems that rely on accurate pose and garment interaction modeling.
How could the PoseScript dataset be extended to include temporal information and model the dynamics of human poses over time?
To extend the PoseScript dataset to include temporal information and model the dynamics of human poses over time, several strategies can be employed. Firstly, integrating a temporal dimension into the dataset by collecting sequences of poses over time would provide a richer context for understanding human motion. This could involve capturing video data of individuals performing various activities and extracting keyframes to create a time-series dataset of poses.
Secondly, annotating these sequences with descriptions that reflect not only the static poses but also the transitions between them would enhance the dataset's utility. For instance, descriptions could include phrases that indicate the movement direction, speed, and the relationship between consecutive poses, thereby providing a more comprehensive understanding of human dynamics.
Additionally, employing motion capture technology to gather high-fidelity data on human movements could improve the accuracy and detail of the dataset. This data could then be used to create a more robust model of human motion that accounts for variations in speed, fluidity, and the impact of external factors (e.g., environment, objects).
Finally, incorporating machine learning techniques, such as recurrent neural networks (RNNs) or long short-term memory (LSTM) networks, could facilitate the modeling of temporal dependencies in the data. By training models on the extended dataset, researchers could develop systems capable of predicting future poses based on past movements, thereby enhancing applications in robotics, animation, and virtual reality.