核心概念
The authors present a framework for developing context-sensitive luminance correction formulas to achieve constant luminance perception for foreground objects by making them slightly translucent. The approach is based on the relative size of the foreground object and polynomial functions.
摘要
The article introduces a method to create context-sensitive formulas for achieving constant luminance perception in foreground objects. By blending the foreground with a blurred background, the authors aim to produce desired illusions of luminance. The study explores the evolution of luminance perception in visual systems and provides an interactive program to adjust coefficients for improved results. The research delves into intrinsic image analysis, simplifying complex interactions into qualitative estimations for diffuse reflection terms. Through a forward system approach, the study offers insights into how visual systems may process 3D environments to differentiate objects based on material properties.
Key points include:
- Introduction of context-sensitive formulas for constant luminance perception.
- Utilization of translucency and polynomial functions to control opacity.
- Implementation of an interactive program in Shadertoy for coefficient adjustments.
- Exploration of intrinsic image analysis and its implications on perceptual phenomena.
- Simplification of complex illumination processes into monotonically increasing functions.
- Consideration of cultural differences in visual perception and coefficients variability.
The study concludes with future research directions focusing on extending the approach to handle colors using unique color models developed by the authors.
统计
LP = LO + (1 − y)Ia
LO = yLP + (1 − y)Ia
引用
"Our final translucency formula uses a quadratic polynomial and requires only three coefficients."
"We hypothesized that luminance perception must have evolved to recognize essential parameters for differentiating material properties."