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Flexible Spatial Control for Realistic and Coherent Human Motion Generation


المفاهيم الأساسية
OmniControl, a novel diffusion-based approach, can incorporate flexible spatial control signals over any joint at any time to generate realistic and coherent human motions that adhere to the input constraints.
الملخص

The paper presents OmniControl, a novel approach for incorporating flexible spatial control signals into a text-conditioned human motion generation model based on the diffusion process. Unlike previous methods that can only control the pelvis trajectory, OmniControl can control any joint at any time with a single model.

The key innovations are:

  1. Spatial Guidance: OmniControl converts the generated motion to global coordinates to directly compare with the input control signals, eliminating the ambiguity related to the relative positions of the pelvis. This allows dynamic iterative refinement of the generated motion to better enforce the spatial constraints.

  2. Realism Guidance: To address the issue of unnatural motion and drifting problems caused by the spatial guidance alone, OmniControl introduces a realism guidance module. This module learns to implicitly amend the whole-body motion to maintain coherence and realism.

The combination of spatial and realism guidance enables OmniControl to generate motions that are realistic, coherent, and consistent with the spatial constraints. Experiments on HumanML3D and KIT-ML datasets show that OmniControl outperforms state-of-the-art methods on pelvis control and can control any other joints using a single model, enabling various downstream applications.

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الإحصائيات
"To synthesize the motion for picking up a cup, a model should not only semantically understand "pick up" but also control the hand position to touch the cup at a specific position and time." "For navigating through a low-ceiling space, a model needs to carefully control the height of the head during a specific period to prevent collisions."
اقتباسات
"Unlike previous methods that can only control the pelvis trajectory, OmniControl can incorporate flexible spatial control signals over different joints at different times with only one model." "Both the spatial and realism guidance are essential and they are highly complementary for balancing control accuracy and motion realism."

الرؤى الأساسية المستخلصة من

by Yiming Xie,V... في arxiv.org 04-16-2024

https://arxiv.org/pdf/2310.08580.pdf
OmniControl: Control Any Joint at Any Time for Human Motion Generation

استفسارات أعمق

How can OmniControl's capabilities be extended to handle more complex spatial constraints, such as interactions with dynamic objects or environments

OmniControl's capabilities can be extended to handle more complex spatial constraints, such as interactions with dynamic objects or environments, by incorporating additional modules or enhancements. One approach could involve integrating a physics engine or simulation component into the model. This would allow the system to simulate interactions between the generated human motions and dynamic objects or environments, ensuring that the motions generated are physically plausible and interact realistically with the surroundings. Another way to handle complex spatial constraints is by introducing a feedback loop mechanism. This feedback loop could continuously update the spatial and realism guidance based on the interactions between the generated motions and the dynamic elements in the environment. By iteratively refining the generated motions in response to the changing spatial constraints, the model can adapt to dynamic scenarios and produce more accurate and contextually relevant human motions. Furthermore, incorporating reinforcement learning techniques could enable the model to learn from the consequences of its generated motions in dynamic environments. By rewarding motions that successfully interact with objects or navigate through complex environments and penalizing unrealistic or infeasible motions, the model can improve its ability to handle complex spatial constraints over time.

What are the potential limitations of the current spatial and realism guidance approaches, and how could they be further improved

The current spatial and realism guidance approaches in OmniControl have certain limitations that could be further improved to enhance the model's performance. One limitation is the potential for overfitting to the training data, especially when dealing with sparse or novel spatial constraints. To address this, techniques such as data augmentation or regularization methods could be employed to ensure the model generalizes well to unseen scenarios and constraints. Another limitation is the computational complexity of the iterative perturbation process in the spatial guidance module. This could lead to longer inference times, especially when controlling multiple joints or in scenarios with dense spatial constraints. Optimizing the perturbation process through parallelization or more efficient algorithms could help reduce inference times without compromising control accuracy. Additionally, the realism guidance module may face challenges in capturing subtle nuances or fine-grained details in the generated motions. Enhancements such as incorporating higher-resolution features or leveraging multi-scale representations could improve the model's ability to generate coherent and realistic motions, especially in complex scenarios with intricate spatial constraints.

How could the techniques developed in OmniControl be applied to other domains beyond human motion generation, such as robot control or virtual character animation

The techniques developed in OmniControl for human motion generation can be applied to other domains beyond human motion, such as robot control or virtual character animation, by adapting the model architecture and training process to suit the specific requirements of these domains. For robot control, the spatial and realism guidance modules can be modified to generate motion sequences for robotic arms or manipulators. By incorporating kinematic constraints and dynamics models specific to robots, the model can generate precise and efficient motion plans for various robotic tasks, such as pick-and-place operations or assembly tasks. In virtual character animation, the techniques in OmniControl can be utilized to create lifelike and interactive characters in virtual environments. By integrating the model with game engines or animation software, virtual characters can exhibit realistic behaviors and interactions with the virtual world, enhancing the immersive experience for users in gaming or virtual reality applications. Overall, the principles of spatial control and realism guidance can be adapted and extended to a wide range of domains that involve generating complex and interactive motion sequences, offering new possibilities for applications in robotics, animation, simulation, and beyond.
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