toplogo
سجل دخولك

Texture Vocabulary-Conditioned Human Avatars: Leveraging Expressive Image Evidence for High-Quality Dynamic Appearance Modeling


المفاهيم الأساسية
The core message of this work is to construct a texture vocabulary that adequately utilizes explicit image evidence to guide the implicit neural radiance field (NeRF) to learn the dynamic details of human avatars.
الملخص

The authors propose TexVocab, a novel avatar representation that constructs a texture vocabulary and associates body poses with texture maps for animation. The key highlights are:

  1. Texture Map Preparation: The authors back-project all the available images in the training videos to the posed SMPL surface, producing texture maps in the SMPL UV domain. This allows them to leverage the detailed human appearances captured in the images as effective conditions for decoding fine-grained details.

  2. Body-Part-Wise Encoding: Unlike previous methods that encode poses in a joint-wise manner, the authors propose a body-part-wise encoding strategy. They decompose the SMPL skeletons into several body parts, sample key body parts, and assign corresponding texture maps to them. This explicitly models the structural motion of each body part, enabling better generalization to novel poses.

  3. Pose-Conditioned Feature Querying: Given a query pose and a 3D coordinate, the authors decompose the pose into body parts, interpolate key body parts, and sample texture maps as the pose-conditioned feature. This feature is then fed into the NeRF represented as an MLP to decode the dynamic character and render human appearance with detailed pose-dependent dynamics.

The experiments demonstrate that the proposed TexVocab outperforms state-of-the-art approaches in terms of both reconstruction quality under training poses and synthesis quality under novel poses.

edit_icon

تخصيص الملخص

edit_icon

إعادة الكتابة بالذكاء الاصطناعي

edit_icon

إنشاء الاستشهادات

translate_icon

ترجمة المصدر

visual_icon

إنشاء خريطة ذهنية

visit_icon

زيارة المصدر

الإحصائيات
The authors report the following key metrics: PSNR: 36.52 (training poses), 32.09 (novel poses) SSIM: 0.9896 (training poses), 0.9832 (novel poses) LPIPS: 10.83 (training poses), 13.40 (novel poses) FID: 12.31 (training poses), 18.79 (novel poses)
اقتباسات
"TexVocab, a new avatar representation that constructs a texture vocabulary to leverage expressive texture conditions for high-quality avatar modeling." "A body-part-wise encoding method that not only disentangles the effects of different joints on the dynamic appearance, but also retains the structural effects of the kinematic chain, enabling better pose generalization."

الرؤى الأساسية المستخلصة من

by Yuxiao Liu,Z... في arxiv.org 04-02-2024

https://arxiv.org/pdf/2404.00524.pdf
TexVocab

استفسارات أعمق

How can the proposed TexVocab be extended to handle loose clothing that does not follow the topological structure of the SMPL model?

The proposed TexVocab can be extended to handle loose clothing by incorporating a more flexible and adaptive model for garment deformation. One approach could involve integrating physics-based simulation techniques that can accurately capture the dynamics of loose clothing. By incorporating cloth simulation algorithms that consider factors like fabric properties, gravity, and wind forces, the TexVocab framework can better model the behavior of loose garments that do not conform to the rigid structure of the SMPL model. Additionally, introducing specialized modules or networks that focus on capturing the deformations and movements of loose clothing specifically can enhance the realism and accuracy of the avatars generated using TexVocab.

What are the potential limitations of the current texture map gathering approach, and how could it be improved to handle monocular or sparse view datasets?

The current texture map gathering approach may face limitations when dealing with monocular or sparse view datasets due to the reliance on dense views for texture map generation. In such scenarios, the lack of sufficient image evidence from multiple viewpoints can lead to incomplete or inaccurate texture maps, affecting the quality of the generated avatars. To address this limitation, improvements can be made by incorporating techniques for data augmentation and texture synthesis. By leveraging advanced image inpainting algorithms, the missing information in sparse views can be filled in, enhancing the completeness of the texture maps. Additionally, utilizing self-supervised learning methods that can generate plausible texture details based on the available information can help overcome the challenges posed by monocular or sparse view datasets.

Given the ability to create high-quality animatable human avatars, what are the potential societal implications and ethical considerations that should be taken into account when developing such technology?

The development of technology capable of creating high-quality animatable human avatars raises several societal implications and ethical considerations that need to be carefully addressed. One significant concern is the potential misuse of such technology for deceptive purposes, such as deepfakes or identity theft. To mitigate these risks, strict regulations and guidelines should be established to govern the ethical use of animatable human avatars, ensuring that they are not used for malicious activities or to manipulate individuals without their consent. Furthermore, there are privacy concerns related to the creation and manipulation of digital avatars that resemble real people. Safeguarding the personal data and image rights of individuals is crucial to prevent unauthorized use of their likeness. Transparency in the creation and dissemination of animatable human avatars, along with clear consent mechanisms, is essential to protect individuals' rights and privacy. Moreover, the development of such technology may have implications for employment in industries like entertainment, gaming, and virtual communication. As animatable human avatars become more realistic and widely used, there may be shifts in job roles and opportunities, potentially impacting human actors, performers, and content creators. Ensuring fair representation, diversity, and inclusivity in the creation and use of animatable human avatars is essential to prevent biases and stereotypes from being perpetuated through digital representations. Overall, responsible development, ethical considerations, and stakeholder engagement are crucial in harnessing the potential benefits of animatable human avatars while mitigating the associated risks and ensuring a positive impact on society.
0
star