The paper introduces the Tales of Tribute AI Competition, highlighting the challenges faced in Collectible Card Games (CCG) genre. The competition focuses on a two-player deck-building card game within The Elder Scrolls Online. It addresses the lack of AI competitions covering CCGs and deck-building games, emphasizing the need for long-term planning and versatility in successful approaches. Various strategies, including adversarial search, single-player planning, and Neural Networks-based algorithms, are discussed. The paper details the game rules, tournament results, related competitions like Hearthstone AI Competition and Strategy Card Game AI Competition, and research on CCGs. It also presents sample agents used in experiments to test the competition framework's effectiveness.
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by Jaku... às arxiv.org 03-15-2024
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