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Optimal Regret Bounds for Contextual Bandits and Reinforcement Learning Exploration with EXP-based Algorithms


Kernekoncepter
This work proposes a new algorithm, EXP4.P, that achieves optimal regret bounds for contextual bandits with both bounded and unbounded rewards. It also extends EXP4.P to reinforcement learning to incentivize exploration by multiple agents given black-box rewards.
Resumé

The paper focuses on regret bounds and exploration in contextual bandits and reinforcement learning (RL).

Key highlights:

  1. Introduces a new algorithm, EXP4.P, that is a variant of the existing EXP4 algorithm for contextual bandits. EXP4.P achieves optimal regret bounds in both bounded and unbounded reward settings.
  2. Establishes regret upper bounds for EXP4.P and the existing EXP3.P algorithm in the unbounded reward case, which is a new result.
  3. Provides regret lower bounds that suggest no sublinear regret can be achieved for small time horizons in unbounded bandits.
  4. Extends EXP4.P to RL exploration, which is the first work to use multiple exploration experts in RL.
  5. Demonstrates the superior exploration performance of the EXP4-RL algorithm on hard-to-explore RL games like Montezuma's Revenge and Mountain Car compared to the state-of-the-art Random Network Distillation (RND) approach.

The analyses and results cover both the bounded and unbounded reward settings, which is an important advancement over prior work that assumed bounded rewards. The extension to RL exploration also shows the practical applicability of the proposed techniques.

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Statistik
The regret of EXP4.P is upper bounded by O*(√T) with high probability for both bounded and unbounded sub-Gaussian contextual bandits. The regret of EXP3.P is upper bounded by O*(√T) with high probability for unbounded sub-Gaussian multi-armed bandits. The lower bound on regret suggests no sublinear regret can be achieved for time horizons T less than an instance-dependent threshold.
Citater
"EXP-type algorithms are proven optimal in terms of regret and thereby being the best we can do with bandits." "We are the first to propose a new algorithm, EXP4.P based on EXP4. We show its optimal regret holds with high probability for contextual bandits under the bounded assumption. Moreover, we analyze the regret of EXP4.P even without such an assumption and report its regret upper bound is of the same order as the bounded cases." "The bounded assumption plays an important role in the proofs of these regret bounds by the existing EXP-type algorithms. Therefore, the regret bounds for unbounded bandits studied herein are significantly different from prior works."

Vigtigste indsigter udtrukket fra

by Mengfan Xu,D... kl. arxiv.org 05-07-2024

https://arxiv.org/pdf/2009.09538.pdf
Regret Bounds and Reinforcement Learning Exploration of EXP-based  Algorithms

Dybere Forespørgsler

How can the proposed EXP4-RL algorithm be extended to use more advanced RL exploration techniques beyond DQN and RND as the experts?

The proposed EXP4-RL algorithm can be extended to incorporate more advanced RL exploration techniques by integrating different types of experts that utilize various exploration strategies. For example, one approach could be to include experts based on policy gradient methods such as Proximal Policy Optimization (PPO) or Trust Region Policy Optimization (TRPO). These experts could provide diverse exploration policies that complement the existing DQN and RND experts in the algorithm. Another extension could involve incorporating ensemble methods for exploration, where multiple experts with different exploration strategies work together to guide the exploration process. This could include experts based on bootstrapped DQN, random prioritized DQN, or adaptive epsilon-greedy strategies. By combining these different experts within the EXP4-RL framework, the algorithm can benefit from a wider range of exploration techniques and potentially achieve even better performance in challenging environments.

What are the potential limitations of the EXP4-based approach and how can they be addressed in future work?

One potential limitation of the EXP4-based approach is the reliance on a fixed set of experts, which may not always capture the full range of exploration strategies needed for complex environments. To address this limitation, future work could focus on dynamically adapting the set of experts based on the performance and effectiveness of each expert during training. This adaptive approach could involve adding or removing experts based on their contribution to exploration and overall performance. Another limitation is the assumption of independence between experts, which may not hold in practice. Future work could explore methods to incorporate dependencies between experts, allowing them to learn from each other and collaborate more effectively. This could lead to a more robust and efficient exploration process within the EXP4 framework. Additionally, the EXP4-based approach may struggle with scalability to larger and more complex environments. Future work could investigate techniques to scale up the algorithm, such as parallelizing the training process, optimizing the algorithm for distributed computing, or leveraging more efficient neural network architectures for the experts.

Can the insights from this work on regret bounds and exploration be applied to other areas of machine learning beyond bandits and RL?

Yes, the insights from this work on regret bounds and exploration can be applied to other areas of machine learning beyond bandits and RL. The concept of regret bounds, which quantify the performance of algorithms in comparison to an optimal strategy, is a fundamental metric that can be useful in various machine learning tasks. For example, in supervised learning, regret bounds can be used to evaluate the performance of online learning algorithms for classification or regression tasks. By analyzing the regret bounds of different algorithms, researchers can gain insights into their performance and make informed decisions about algorithm selection and optimization. Furthermore, the exploration-exploitation trade-off, which is central to reinforcement learning, is also relevant in other areas such as recommender systems, natural language processing, and computer vision. Insights from this work on incentivizing exploration while maximizing rewards can be applied to these domains to improve the efficiency and effectiveness of learning algorithms. Overall, the principles and methodologies developed in this work on regret bounds and exploration have broad applicability across various machine learning domains, providing valuable insights and strategies for optimizing learning algorithms.
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