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Understanding Blind and Low Vision People’s Video Accessibility Preferences Across Viewing Scenarios


Kernkonzepte
Blind and low vision individuals have varied video accessibility preferences across different viewing scenarios, emphasizing the need for scenario-specific approaches.
Zusammenfassung

Blind and low vision (BLV) individuals face challenges accessing videos due to inadequate audio descriptions. Preferences vary across scenarios, with a focus on detailed actions, equipment in how-to videos, and subjects in short-form content. Participants value tactile graphics, audio cues, and visual enhancements for improved accessibility. The study highlights the importance of scenario-specific design for holistic video accessibility.

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Statistiken
Participants valued action and equipment details for how-to videos. Tactile graphics were preferred for learning scenarios. Audio cues were suggested to indicate scene changes or timers. Participants desired separate resources with additional information. Tactile elements like Braille displays or haptic feedback were considered helpful.
Zitate
"I want to know what the outfits are. I want to know the dancing or the setting, the scenery." - Blair "Having a lot more audio and textual feedback would be helpful... Having a link that you can click, or a list of different workout stuff that they’re going to do." - Karla "I’ve heard this song many times... but I’ve never really known what happens exactly in the video." - Nicki "I want them to set the stage for me — really, literally set the stage for me — the hair, the makeup, everything." - Blair "It would be cool to have it be more tactile because that’s how you learn." - Alice

Wichtige Erkenntnisse aus

by Lucy Jiang,C... um arxiv.org 03-19-2024

https://arxiv.org/pdf/2403.10792.pdf
"It's Kind of Context Dependent"

Tiefere Fragen

How can technology better integrate tactile elements into video accessibility?

In order to improve the integration of tactile elements into video accessibility, technology can utilize haptic feedback and tactile graphics. Tactile graphics can provide users with a physical representation of visual information in videos, allowing them to feel and understand the content through touch. This could involve creating 3D models or embossed images that correspond to the visuals on screen. Additionally, haptic feedback technology can enhance the immersive experience by providing vibrations or sensations that align with what is happening visually in the video. By synchronizing tactile cues with audio descriptions and visual content, technology can create a more holistic and inclusive viewing experience for blind and low vision individuals.

What are potential challenges in implementing scenario-specific approaches to video accessibility?

One challenge in implementing scenario-specific approaches to video accessibility is the need for personalized solutions tailored to individual preferences across different viewing scenarios. This requires a deep understanding of user needs and preferences in various contexts, which may vary greatly from person to person. Another challenge is ensuring consistency and standardization across different scenarios while still accommodating unique requirements for each situation. Additionally, developing technologies that can seamlessly adapt to different scenarios without compromising usability or efficiency poses a technical challenge. It's essential to strike a balance between customization and scalability when designing scenario-specific approaches.

How might incorporating haptic feedback enhance the immersive experience of watching music videos?

Incorporating haptic feedback into music videos can enhance the immersive experience by adding an additional sensory dimension to the auditory and visual components already present. Haptic feedback could be used to simulate vibrations corresponding to musical beats or rhythms, allowing viewers who are blind or low vision not only hear but also feel the music as they watch the video. This multisensory approach creates a more engaging and interactive viewing experience, making it easier for individuals with visual impairments to connect with both the audio content of the song as well as any accompanying visuals in music videos.
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