Kernkonzepte
A novel method for dynamic scene manipulation using an explicit 3D Gaussian representation, enabling real-time control of scene elements without the need for pre-computed control signals.
Zusammenfassung
The paper presents Controllable Gaussian Splatting (CoGS), a method for dynamic scene manipulation that leverages an explicit 3D Gaussian representation. The key contributions are:
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Dynamic Gaussian Splatting (GS) Model:
- Extends the static 3D GS approach to handle dynamic scenes captured by a monocular camera.
- Learns independent deformation networks for each Gaussian parameter (mean, color, rotation, scaling) to model scene dynamics.
- Employs multiple regularization losses to maintain geometric consistency across time.
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Controllable GS:
- Introduces a 3D mask generation process to delineate controllable scene elements.
- Extracts control signals directly from the explicit Gaussian representations, eliminating the need for pre-computed control data.
- Aligns the control signals with the dynamic GS model to enable intuitive and real-time manipulation of scene elements.
The proposed CoGS method is evaluated on both synthetic and real-world dynamic scenes, demonstrating superior performance in visual fidelity and manipulation capabilities compared to existing techniques. The explicit Gaussian representation enables efficient rendering and straightforward scene element control, making it a promising approach for applications in virtual reality, augmented reality, and interactive media.
Statistiken
The paper reports the following key metrics:
Peak Signal-to-Noise Ratio (PSNR) for evaluating image quality
Structural Similarity Index (SSIM) for measuring structural similarity
Learned Perceptual Image Patch Similarity (LPIPS) for perceptual similarity
Zitate
"CoGS, a novel method for dynamic scene manipulation that leverages an explicit 3D Gaussian representation."
"The explicit nature of CoGS not only enhances efficiency in rendering but also simplifies scene element manipulation."