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Achieving Dexterous N-Ball Toss Juggling with Anthropomorphic Manipulators


Kernkonzepte
This paper presents a novel decomposition of the infinite-horizon toss juggling movement into a sequential short-horizon trajectory optimization problem, identifying the critical constraints necessary for this dexterous dynamic manipulation task with switching contacts. The authors demonstrate stable juggling of up to 17 balls on two anthropomorphic manipulators, reaching the theoretical limits of toss juggling.
Zusammenfassung
The paper focuses on the task of toss juggling, which pushes the boundaries of control performance for robotic manipulators. The authors present a detailed analysis of the toss juggling task, identifying the key challenges and formalizing it as a trajectory optimization problem. The paper makes the following key contributions: Proposed a novel decomposition of the infinite-horizon toss juggling movement into a sequential short-horizon trajectory optimization problem, identifying the critical constraints necessary for this dexterous dynamic manipulation task with switching contacts. Demonstrated stable juggling of up to 17 balls on two anthropomorphic manipulators, reaching the theoretical limits of toss juggling in simulation. Evaluated the resulting real-time controller in environments of varying difficulty and achieved robust toss juggling of up to 17 balls on the physical two-arm robotic setup. The authors first verify the theoretical limits of toss juggling by achieving stable juggling close to the kinematic upper bound in a simplified task space setup with free-floating hands. They then evaluate the robustness of the achieved patterns to disturbances and the necessity of the proposed trajectory constraints. Finally, the authors compare different tracking controllers and show that an inverse dynamics controller is necessary to achieve the required accuracy for successful toss juggling on the physical robot.
Statistiken
The maximum number of balls that can be stably juggled is limited by the horizontal distance between take-off and touch-down locations, as described by the kinematic upper bound (1). The authors achieved stable juggling of up to 19 balls in simulation and 17 balls on the physical two-arm robotic setup.
Zitate
"To the best of our knowledge, this formulation is the first to demonstrate stable juggling of five and more balls with anthropomorphic manipulators in a physics based environment." "We plan to evaluate our approach on a real-world physical robot. In prior work on a physical platform, we reached stable juggling of two balls in one hand, equivalent to juggling four balls in a fountains pattern. Since we did not reach the robot's torque limits, a five-ball cascade pattern appears to be a realistic goal given the current hardware constraints."

Wichtige Erkenntnisse aus

by Kai Ploeger,... um arxiv.org 04-08-2024

https://arxiv.org/pdf/2207.01414.pdf
Controlling the Cascade

Tiefere Fragen

How could the proposed approach be extended to handle more complex juggling patterns, such as those involving throws of different heights or non-crossing throws?

The proposed approach could be extended to handle more complex juggling patterns by relaxing certain assumptions and incorporating additional constraints. To handle throws of different heights, the trajectory optimization problem could be modified to allow for varying throw heights, which would require adjusting the take-off and touch-down locations accordingly. By adapting the constraints related to take-off and touch-down positions, the system could dynamically adjust the trajectories to accommodate throws of different heights. For non-crossing throws, where balls do not switch hands in the juggling pattern, the constraints on the trajectory optimization problem would need to be redefined. This could involve introducing constraints that ensure the balls are thrown and caught within the same hand, maintaining the non-crossing pattern. By modifying the trajectory optimization problem to account for these constraints, the system could effectively handle non-crossing juggling patterns, expanding the range of juggling skills it can perform.

What are the potential applications of the developed toss juggling capabilities beyond the specific task, and how could they be leveraged in other dynamic manipulation scenarios?

The developed toss juggling capabilities have potential applications beyond juggling itself, particularly in dynamic manipulation scenarios that involve switching contacts and precise trajectory planning. One key application could be in robotic assembly tasks that require dexterous manipulation of objects. By leveraging the trajectory optimization techniques and constraints developed for toss juggling, robots could perform complex assembly tasks that involve switching between different objects or components with high precision. Furthermore, the ability to plan and execute dynamic movements with multiple contact switches could be valuable in tasks such as object handovers between robots or between robots and humans. The optimized trajectory planning and control strategies could enhance the efficiency and safety of such interactions, enabling smoother and more coordinated movements in collaborative settings. In industrial automation, the toss juggling capabilities could be applied to tasks that involve handling multiple objects simultaneously, such as sorting or packaging operations. By adapting the trajectory optimization methods to suit the specific requirements of these tasks, robots could improve their efficiency in handling multiple objects with varying shapes and sizes.

The paper mentions that the current end-effector design restricts the types of objects that can be juggled. How could the approach be adapted to handle a wider range of object shapes and properties?

To adapt the approach to handle a wider range of object shapes and properties, modifications to the end-effector design and the constraints in the trajectory optimization problem would be necessary. One approach could involve incorporating active grasping capabilities into the end-effector design, allowing the robot to manipulate objects of different shapes and sizes more effectively. Additionally, the constraints in the trajectory optimization problem would need to be adjusted to account for the varying properties of different objects. This could include constraints related to the shape, weight, and friction of the objects, ensuring that the robot can juggle objects with diverse characteristics while maintaining stability and precision. Furthermore, the system could be enhanced with sensors and feedback mechanisms to adapt in real-time to the properties of the objects being juggled. By integrating sensory information into the trajectory planning and control algorithms, the robot could dynamically adjust its movements to accommodate different object shapes and properties, expanding its capabilities to handle a wider range of objects in juggling and other manipulation tasks.
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