Kernkonzepte
Sneaking can enhance immersive experiences in virtual environments by introducing gait-based interactions.
Zusammenfassung
In this study, the potential of sneaking as a playful input modality for virtual environments is explored. The authors discuss the benefits of incorporating gait-based interactions in immersive experiences, particularly in stealth VR games. Three technical approaches are developed, including foot-tracking and abstraction levels. The evaluation reveals the potential of sneaking-based interactions, offering unique challenges and thrilling gameplay. The study compares sneaking mechanisms using foot-tracking, HMD movement, and gamepad controls in a VR stealth game scenario. Results show increased presence, tension, and challenge with movement-based techniques. Participants found the sneaking techniques intuitive and realistic, with the tracker approach requiring more physical effort. The study highlights the potential of gait-centered interactions for immersive VR experiences.
Statistiken
"The average playtime for the Tracker group was 50% longer than the Gamepad group."
"The Tracker condition required significantly higher physical effort compared to the Gamepad controls."
"The HMD approach scored higher for experienced realism than the Gamepad controls."
Zitate
"It is extremely thrilling to play hide-and-seek with the guard after already being detected." - Participant 22
"Every step is relevant. I could even stomp to attract attention on purpose." - Participant 28